static public int QueryIndices(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(System.Int32[]), typeof(int)))
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Int32             a1;
             checkType(l, 2, out a1);
             System.Int32[] a2;
             checkArray(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             var ret = self.QueryIndices(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(bool), typeof(System.Int32[]), typeof(int)))
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             System.Int32[] a2;
             checkArray(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             var ret = self.QueryIndices(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 5)
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32[] a3;
             checkArray(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             var ret = self.QueryIndices(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function QueryIndices to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int QueryIndices(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(int), typeof(System.Int32[]), typeof(int)))
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Int32             a1;
             checkType(l, 2, out a1);
             System.Int32[] a2;
             checkArray(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             var ret = self.QueryIndices(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(bool), typeof(System.Int32[]), typeof(int)))
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             System.Int32[] a2;
             checkArray(l, 3, out a2);
             System.Int32 a3;
             checkType(l, 4, out a3);
             var ret = self.QueryIndices(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 5)
         {
             UnityEngine.CullingGroup self = (UnityEngine.CullingGroup)checkSelf(l);
             System.Boolean           a1;
             checkType(l, 2, out a1);
             System.Int32 a2;
             checkType(l, 3, out a2);
             System.Int32[] a3;
             checkArray(l, 4, out a3);
             System.Int32 a4;
             checkType(l, 5, out a4);
             var ret = self.QueryIndices(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function QueryIndices to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }