private SetTextureFromGlobal ( int kernelIndex, int nameID, int globalTextureNameID ) : void | ||
kernelIndex | int | |
nameID | int | |
globalTextureNameID | int | |
return | void |
static public int SetTextureFromGlobal(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(int), typeof(int))) { UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.SetTextureFromGlobal(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(string), typeof(string))) { UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.String a3; checkType(l, 4, out a3); self.SetTextureFromGlobal(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetTextureFromGlobal to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int SetTextureFromGlobal(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(int), typeof(int))) { UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); self.SetTextureFromGlobal(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(int), typeof(string), typeof(string))) { UnityEngine.ComputeShader self = (UnityEngine.ComputeShader)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.String a3; checkType(l, 4, out a3); self.SetTextureFromGlobal(a1, a2, a3); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function SetTextureFromGlobal to call"); return(2); } catch (Exception e) { return(error(l, e)); } }