Ejemplo n.º 1
0
 static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.ClothSphereColliderPair o;
         if (argc == 2)
         {
             UnityEngine.SphereCollider a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.ClothSphereColliderPair(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.SphereCollider a1;
             checkType(l, 2, out a1);
             UnityEngine.SphereCollider a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.ClothSphereColliderPair(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static void Cloth_sphereColliders(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.Cloth _this = (UnityEngine.Cloth)vc.csObj;
         var result = _this.sphereColliders;
         var arrRet = result;
         for (int i = 0; arrRet != null && i < arrRet.Length; i++)
         {
             JSMgr.datax.setObject((int)JSApi.SetType.SaveAndTempTrace, arrRet[i]);
             JSApi.moveSaveID2Arr(i);
         }
         JSApi.setArrayS((int)JSApi.SetType.Rval, (arrRet != null ? arrRet.Length : 0), true);
     }
     else
     {
         UnityEngine.ClothSphereColliderPair[] arg0 = JSDataExchangeMgr.GetJSArg <UnityEngine.ClothSphereColliderPair[]>(() =>
         {
             int jsObjID = JSApi.getObject((int)JSApi.GetType.Arg);
             int length  = JSApi.getArrayLength(jsObjID);
             var ret     = new UnityEngine.ClothSphereColliderPair[length];
             for (var i = 0; i < length; i++)
             {
                 JSApi.getElement(jsObjID, i);
                 ret[i] = (UnityEngine.ClothSphereColliderPair)JSMgr.datax.getObject((int)JSApi.GetType.SaveAndRemove);
             }
             return(ret);
         });
         UnityEngine.Cloth _this = (UnityEngine.Cloth)vc.csObj;
         _this.sphereColliders = arg0;
     }
 }
 public static int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.ClothSphereColliderPair o;
         if(argc==2){
             UnityEngine.SphereCollider a1;
             checkType(l,2,out a1);
             o=new UnityEngine.ClothSphereColliderPair(a1);
             pushValue(l,o);
             return 1;
         }
         else if(argc==3){
             UnityEngine.SphereCollider a1;
             checkType(l,2,out a1);
             UnityEngine.SphereCollider a2;
             checkType(l,3,out a2);
             o=new UnityEngine.ClothSphereColliderPair(a1,a2);
             pushValue(l,o);
             return 1;
         }
         LuaDLL.luaL_error(l,"New object failed.");
         return 0;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.ClothSphereColliderPair o;
         if (argc == 2)
         {
             UnityEngine.SphereCollider a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.ClothSphereColliderPair(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 3)
         {
             UnityEngine.SphereCollider a1;
             checkType(l, 2, out a1);
             UnityEngine.SphereCollider a2;
             checkType(l, 3, out a2);
             o = new UnityEngine.ClothSphereColliderPair(a1, a2);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc == 0)
         {
             o = new UnityEngine.ClothSphereColliderPair();
             pushValue(l, true);
             pushObject(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
 static void ClothSphereColliderPair_second(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ClothSphereColliderPair _this = (UnityEngine.ClothSphereColliderPair)vc.csObj;
         var result = _this.second;
         JSMgr.datax.setObject((int)JSApi.SetType.Rval, result);
     }
     else
     {
         UnityEngine.SphereCollider          arg0  = (UnityEngine.SphereCollider)JSMgr.datax.getObject((int)JSApi.GetType.Arg);
         UnityEngine.ClothSphereColliderPair _this = (UnityEngine.ClothSphereColliderPair)vc.csObj;
         _this.second = arg0;
         JSMgr.changeJSObj(vc.jsObjID, _this);
     }
 }
    static int _CreateClothSphereColliderPair(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 1)
        {
            SphereCollider arg0 = (SphereCollider)LuaScriptMgr.GetUnityObject(L, 1, typeof(SphereCollider));
            ClothSphereColliderPair obj = new ClothSphereColliderPair(arg0);
            LuaScriptMgr.PushValue(L, obj);
            return 1;
        }
        else if (count == 2)
        {
            SphereCollider arg0 = (SphereCollider)LuaScriptMgr.GetUnityObject(L, 1, typeof(SphereCollider));
            SphereCollider arg1 = (SphereCollider)LuaScriptMgr.GetUnityObject(L, 2, typeof(SphereCollider));
            ClothSphereColliderPair obj = new ClothSphereColliderPair(arg0,arg1);
            LuaScriptMgr.PushValue(L, obj);
            return 1;
        }
        else if (count == 0)
        {
            ClothSphereColliderPair obj = new ClothSphereColliderPair();
            LuaScriptMgr.PushValue(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: ClothSphereColliderPair.New");
        }

        return 0;
    }