SplitUIVertexStreamsInternal() private method

private SplitUIVertexStreamsInternal ( object verts, object positions, object colors, object uv0S, object uv1S, object normals, object tangents ) : void
verts object
positions object
colors object
uv0S object
uv1S object
normals object
tangents object
return void
 public static void SplitUIVertexStreams(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indicies)
 {
     CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, normals, tangents);
     CanvasRenderer.SplitIndiciesStreamsInternal(verts, indicies);
 }
Ejemplo n.º 2
0
 public static void AddUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector4> uv2S, List <Vector4> uv3S, List <Vector3> normals, List <Vector4> tangents)
 {
     CanvasRenderer.SplitUIVertexStreamsInternal(verts, positions, colors, uv0S, uv1S, uv2S, uv3S, normals, tangents);
 }
Ejemplo n.º 3
0
 public static void AddUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector2> uv0S, List <Vector2> uv1S, List <Vector3> normals, List <Vector4> tangents)
 {
     CanvasRenderer.SplitUIVertexStreamsInternal((object)verts, (object)positions, (object)colors, (object)uv0S, (object)uv1S, (object)normals, (object)tangents);
 }