static int ForceLabelUpdate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.InputField));
         obj.ForceLabelUpdate();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }