static int DOFade(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Graphic obj = (UnityEngine.UI.Graphic)ToLua.CheckObject <UnityEngine.UI.Graphic>(L, 1);
         float arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
         DG.Tweening.Tweener o = obj.DOFade(arg0, arg1);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }