public static int obj_hash(long nIntPtr) { UnityEngine.UI.Button obj = FCGetObj.GetObj <UnityEngine.UI.Button>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public static int obj_hash(long nIntPtr) { UnityEngine.UI.Button obj = FCGetObj.GetObj <UnityEngine.UI.Button>(nIntPtr); if (obj != null) { return(obj.GetHashCode()); } return(0); }