Ejemplo n.º 1
0
        public VertexBuffer(int id, int size, bool needDoubleBuffering)
        {
            m_Id = id;

            var noOfBuffers = needDoubleBuffering ? 2 : 1;

            m_Buffers = new NativeByteArray[noOfBuffers];
            for (var i = 0; i < noOfBuffers; i++)
            {
                m_Buffers[i] = new NativeByteArray(new NativeArray <byte>(size, Allocator.Persistent, NativeArrayOptions.UninitializedMemory));
            }
        }
Ejemplo n.º 2
0
        internal NativeByteArray GetDeformedVertices(int spriteVertexCount)
        {
            if (sprite != null)
            {
                if (m_CurrentDeformVerticesLength != spriteVertexCount)
                {
                    m_TransformsHash = 0;
                    m_CurrentDeformVerticesLength = spriteVertexCount;
                }
            }
            else
            {
                m_CurrentDeformVerticesLength = 0;
            }

            m_DeformedVertices = BufferManager.instance.GetBuffer(GetInstanceID(), m_CurrentDeformVerticesLength);
            return(m_DeformedVertices);
        }
Ejemplo n.º 3
0
 private void ResizeBuffer(int bufferId, int newSize)
 {
     m_Buffers[bufferId].Dispose();
     m_Buffers[bufferId] = new NativeByteArray(new NativeArray <byte>(newSize, Allocator.Persistent, NativeArrayOptions.UninitializedMemory));
 }