internal void InitAreaLightShadowAtlas(HDShadowAtlas.HDShadowAtlasInitParameters atlasInitParams) { m_InitParams = atlasInitParams.initParams; areaShadowAtlas.InitAtlas(atlasInitParams); }
internal void InitAreaLightShadowAtlas(RenderPipelineResources renderPipelineResources, int width, int height, int atlasShaderID, Material clearMaterial, int maxShadowRequests, HDShadowInitParameters initParams, HDShadowAtlas.BlurAlgorithm blurAlgorithm = HDShadowAtlas.BlurAlgorithm.None, FilterMode filterMode = FilterMode.Bilinear, DepthBits depthBufferBits = DepthBits.Depth16, RenderTextureFormat format = RenderTextureFormat.Shadowmap, string name = "") { m_InitParams = initParams; areaShadowAtlas.InitAtlas(renderPipelineResources, width, height, atlasShaderID, clearMaterial, maxShadowRequests, initParams, blurAlgorithm, filterMode, depthBufferBits, format, name); }
internal void InitPunctualShadowAtlas(HDShadowAtlas.HDShadowAtlasInitParameters atlasInitParams) { m_InitParams = atlasInitParams.initParams; punctualShadowAtlas.InitAtlas(atlasInitParams); }