Ejemplo n.º 1
0
    private System.Collections.IEnumerator start()
    {
        /* XXX: This must be delayed, otherwise unity ignores the changes to
         * the UI ¯\_(ツ)_/¯ */
        yield return(null);

        int   count = this.lastIdx - this.curIdx;
        float size  = 1.0f / (float)count;

        this.view = this.gameObject.GetComponentInChildren <View>();

        const Axis ax = Axis.Vertical;

        this.viewWidth  = this.view.content.rect.width;
        this.viewHeight = elementDist + count * (elementHeight + elementDist);
        this.view.content.SetSizeWithCurrentAnchors(ax, this.viewHeight);
        this.view.verticalScrollbar.size = size;

        yield return(this.startLoadLevel());
    }
Ejemplo n.º 2
0
    static private GO spawnCopy(GO template, Transform parent,
                                float x, float y, float w, float h)
    {
        GO          newGo;
        UiTransform rect;
        const Axis  hor  = Axis.Horizontal;
        const Axis  vert = Axis.Vertical;

        newGo = Obj.Instantiate(template, parent.position, Quat.identity,
                                parent);

        rect                  = newGo.AddComponent <UiTransform>();
        rect.pivot            = new Vec2(0.0f, 1.0f);
        rect.anchorMin        = new Vec2(0.0f, 1.0f);
        rect.anchorMax        = new Vec2(0.0f, 1.0f);
        rect.anchoredPosition = new Vec2(x, -y);
        rect.SetSizeWithCurrentAnchors(vert, h);
        rect.SetSizeWithCurrentAnchors(hor, w);

        return(newGo);
    }
Ejemplo n.º 3
0
    private void setupUi()
    {
        Transform   t;
        UiTransform parent;
        GO          template;
        GO          thumbTemplate;
        float       rowOffset;
        int         w, h;
        const Axis  vert = Axis.Vertical;

        parent = this.Content.parent.GetComponent <UiTransform>();

        w            = (int)this.Content.rect.width;
        this.numCols = LevelSelectMenu.getNumSlots(w, this.ThumbBorder,
                                                   this.ThumbSpacing, this.ThumbSize);

        this.numRows = this.numItems / this.numCols;
        if (this.numItems % this.numCols != 0)
        {
            this.numRows++;
        }

        h  = this.numRows * (this.ThumbSpacing + this.ThumbSize);
        h += this.ThumbBorder * 2 - this.ThumbSpacing;
        this.Content.SetSizeWithCurrentAnchors(vert, h);

        this.rowSelector = new Image[this.numRows];
        template         = new GO($"RowSelector");
        this.thumbnails  = new RawImage[this.numItems];
        thumbTemplate    = new GO($"Thumbnail");
        t         = this.RowView.transform;
        w         = (int)(this.RowView.rect.width / 2);
        h         = (int)(this.RowView.rect.height / this.numRows);
        rowOffset = h * 0.05f;
        for (int y = 0; y < this.numRows; y++)
        {
            GO    newGo;
            Image img;
            float _x = w * 0.25f;
            float _y = (float)(y * h) - rowOffset;
            float _w = w * 0.75f;
            float _h = h * 0.9f;

            newGo               = LevelSelectMenu.spawnCopy(template, t, _x, _y, _w, _h);
            img                 = newGo.AddComponent <Image>();
            img.color           = this.OtherRowsColor;
            this.rowSelector[y] = img;

            for (int x = 0; x < this.numCols; x++)
            {
                RawImage  rimg;
                Transform _t = this.Content.transform;
                int       i  = x + y * this.numCols;

                if (i > this.numItems)
                {
                    break;
                }

                _x = this.ThumbBorder + x * (this.ThumbSize + this.ThumbSpacing);
                _y = this.ThumbBorder + y * (this.ThumbSize + this.ThumbSpacing);
                _w = this.ThumbSize;
                _h = this.ThumbSize;

                newGo = LevelSelectMenu.spawnCopy(thumbTemplate, _t,
                                                  _x, _y, _w, _h);
                rimg               = newGo.AddComponent <RawImage>();
                rimg.texture       = LevelSelectMenu.cache[i].tex;
                rimg.material      = LevelSelectMenu.cache[i].mat;
                this.thumbnails[i] = rimg;
            }
        }
        GO.Destroy(template);
        GO.Destroy(thumbTemplate);
    }