public override void Init() { if (NetworkManager.Get().enableLogging) { Debug.Log("Unet init called"); } messageBuffer = new byte[MessageBufferSize]; Unet.Init(); }
public NetworkClient StartClient(MatchInfo info, ConnectionConfig config) { InitializeSingleton(); matchInfo = info; if (m_RunInBackground) { Application.runInBackground = true; } isNetworkActive = true; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } client = new NetworkClient(); if (config != null) { if ((config.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(config, 1); } else { if (m_CustomConfig && m_ConnectionConfig != null) { m_ConnectionConfig.Channels.Clear(); foreach (var c in m_Channels) { m_ConnectionConfig.AddChannel(c); } if ((m_ConnectionConfig.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(m_ConnectionConfig, m_MaxConnections); } } RegisterClientMessages(client); if (matchInfo != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient match: " + matchInfo); } client.Connect(matchInfo); } else if (m_EndPoint != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient using provided SecureTunnel"); } client.Connect(m_EndPoint); } else { if (string.IsNullOrEmpty(m_NetworkAddress)) { if (LogFilter.logError) { Debug.LogError("Must set the Network Address field in the manager"); } return(null); } if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient address:" + m_NetworkAddress + " port:" + m_NetworkPort); } if (m_UseSimulator) { client.ConnectWithSimulator(m_NetworkAddress, m_NetworkPort, m_SimulatedLatency, m_PacketLossPercentage); } else { client.Connect(m_NetworkAddress, m_NetworkPort); } } #if ENABLE_UNET_HOST_MIGRATION if (m_MigrationManager != null) { m_MigrationManager.Initialize(client, matchInfo); } #endif OnStartClient(client); s_Address = m_NetworkAddress; return(client); }
bool StartServer(MatchInfo info, ConnectionConfig config, int maxConnections) { InitializeSingleton(); OnStartServer(); if (m_RunInBackground) { Application.runInBackground = true; } NetworkCRC.scriptCRCCheck = scriptCRCCheck; NetworkServer.useWebSockets = m_UseWebSockets; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } // passing a config overrides setting the connectionConfig property if (m_CustomConfig && m_ConnectionConfig != null && config == null) { m_ConnectionConfig.Channels.Clear(); foreach (var c in m_Channels) { m_ConnectionConfig.AddChannel(c); } NetworkServer.Configure(m_ConnectionConfig, m_MaxConnections); } if (config != null) { NetworkServer.Configure(config, maxConnections); } if (info != null) { if (!NetworkServer.Listen(info, m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen failed."); } return(false); } } else { if (m_ServerBindToIP && !string.IsNullOrEmpty(m_ServerBindAddress)) { if (!NetworkServer.Listen(m_ServerBindAddress, m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen on " + m_ServerBindAddress + " failed."); } return(false); } } else { if (!NetworkServer.Listen(m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen failed."); } return(false); } } } // this must be after Listen(), since that registers the default message handlers RegisterServerMessages(); if (LogFilter.logDebug) { Debug.Log("NetworkManager StartServer port:" + m_NetworkPort); } isNetworkActive = true; // Only change scene if the requested online scene is not blank, and is not already loaded string loadedSceneName = SceneManager.GetSceneAt(0).name; if (m_OnlineScene != "" && m_OnlineScene != loadedSceneName && m_OnlineScene != m_OfflineScene) { ServerChangeScene(m_OnlineScene); } else { NetworkServer.SpawnObjects(); } return(true); }
public NetworkClient StartClient(ConnectionConfig config, int hostPort) { InitializeSingleton(); if (m_RunInBackground) { Application.runInBackground = true; } isNetworkActive = true; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } client = new NetworkClient(); client.hostPort = hostPort; if (config != null) { if ((config.UsePlatformSpecificProtocols) && (Application.platform != RuntimePlatform.PS4) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(config, 1); } else { if (m_CustomConfig && m_ConnectionConfig != null) { m_ConnectionConfig.Channels.Clear(); for (int i = 0; i < m_Channels.Count; i++) { m_ConnectionConfig.AddChannel(m_Channels[i]); } if ((m_ConnectionConfig.UsePlatformSpecificProtocols) && (Application.platform != RuntimePlatform.PS4) && (Application.platform != RuntimePlatform.PSP2)) { throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform"); } client.Configure(m_ConnectionConfig, m_MaxConnections); } } RegisterClientMessages(client); if (m_EndPoint != null) { if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient using provided SecureTunnel"); } client.Connect(m_EndPoint); } else { if (string.IsNullOrEmpty(m_NetworkAddress)) { if (LogFilter.logError) { Debug.LogError("Must set the Network Address field in the manager"); } return(null); } if (LogFilter.logDebug) { Debug.Log("NetworkManager StartClient address:" + m_NetworkAddress + " port:" + m_NetworkPort); } client.Connect(m_NetworkAddress, m_NetworkPort); } OnStartClient(client); s_Address = m_NetworkAddress; return(client); }
public void Init() { NetworkTransport.Init(); }
public void Init(GlobalConfig config) { NetworkTransport.Init(config); }
private bool StartServer(MatchInfo info, ConnectionConfig config, int maxConnections) { InitializeSingleton(); OnStartServer(); if (m_RunInBackground) { Application.runInBackground = true; } NetworkCRC.scriptCRCCheck = scriptCRCCheck; NetworkServer.useWebSockets = m_UseWebSockets; if (m_GlobalConfig != null) { NetworkTransport.Init(m_GlobalConfig); } if (m_CustomConfig && m_ConnectionConfig != null && config == null) { m_ConnectionConfig.Channels.Clear(); for (int i = 0; i < m_Channels.Count; i++) { m_ConnectionConfig.AddChannel(m_Channels[i]); } NetworkServer.Configure(m_ConnectionConfig, m_MaxConnections); } if (config != null) { NetworkServer.Configure(config, maxConnections); } if (info != null) { if (!NetworkServer.Listen(info, m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen failed."); } return(false); } } else if (m_ServerBindToIP && !string.IsNullOrEmpty(m_ServerBindAddress)) { if (!NetworkServer.Listen(m_ServerBindAddress, m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen on " + m_ServerBindAddress + " failed."); } return(false); } } else if (!NetworkServer.Listen(m_NetworkPort)) { if (LogFilter.logError) { Debug.LogError("StartServer listen failed."); } return(false); } RegisterServerMessages(); if (LogFilter.logDebug) { Debug.Log("NetworkManager StartServer port:" + m_NetworkPort); } isNetworkActive = true; string name = SceneManager.GetSceneAt(0).name; if (!string.IsNullOrEmpty(m_OnlineScene) && m_OnlineScene != name && m_OnlineScene != m_OfflineScene) { ServerChangeScene(m_OnlineScene); } else { NetworkServer.SpawnObjects(); } return(true); }