static public int get_clickable(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollerButton self = (UnityEngine.Experimental.UIElements.ScrollerButton)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.clickable);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_clickable(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollerButton self = (UnityEngine.Experimental.UIElements.ScrollerButton)checkSelf(l);
         UnityEngine.Experimental.UIElements.Clickable      v;
         checkType(l, 2, out v);
         self.clickable = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.UIElements.ScrollerButton o;
         System.Action a1;
         LuaDelegation.checkDelegate(l, 2, out a1);
         System.Int64 a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         o = new UnityEngine.Experimental.UIElements.ScrollerButton(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
        public Scroller(float lowValue, float highValue, System.Action <float> valueChanged, Slider.Direction direction = Slider.Direction.Vertical)
        {
            this.direction    = direction;
            this.valueChanged = valueChanged;

            // Add children in correct order
            slider = new Slider(lowValue, highValue, OnSliderValueChange, direction)
            {
                name = "Slider", persistenceKey = "Slider"
            };
            Add(slider);
            lowButton = new ScrollerButton(ScrollPageUp, ScrollWaitDefinitions.firstWait, ScrollWaitDefinitions.regularWait)
            {
                name = "LowButton"
            };
            Add(lowButton);
            highButton = new ScrollerButton(ScrollPageDown, ScrollWaitDefinitions.firstWait, ScrollWaitDefinitions.regularWait)
            {
                name = "HighButton"
            };
            Add(highButton);
        }