Ejemplo n.º 1
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 public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     return(SpriteShapeUtility.Generate_Injected(mesh, ref shapeParams, points, metaData, angleRange, sprites, corners));
 }
Ejemplo n.º 2
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 private static extern int[] Generate_Injected(Mesh mesh, ref SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
Ejemplo n.º 3
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 extern public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
Ejemplo n.º 4
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 extern public static int[] Generate(Mesh mesh, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
 extern public void Prepare(JobHandle handle, SpriteShapeParameters shapeParams, Sprite[] sprites);
Ejemplo n.º 6
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 private static extern void GenerateSpriteShape_Injected(SpriteShapeRenderer renderer, ref SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners);
Ejemplo n.º 7
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 public static void GenerateSpriteShape(SpriteShapeRenderer renderer, SpriteShapeParameters shapeParams, ShapeControlPoint[] points, SpriteShapeMetaData[] metaData, AngleRangeInfo[] angleRange, Sprite[] sprites, Sprite[] corners)
 {
     SpriteShapeUtility.GenerateSpriteShape_Injected(renderer, ref shapeParams, points, metaData, angleRange, sprites, corners);
 }