Ejemplo n.º 1
0
        public static void SetPlayerLoop(PlayerLoopSystem loop)
        {
            List <PlayerLoopSystemInternal> list = new List <PlayerLoopSystemInternal>();

            PlayerLoop.PlayerLoopSystemToInternal(loop, ref list);
            PlayerLoop.SetPlayerLoopInternal(list.ToArray());
        }
Ejemplo n.º 2
0
        private static int PlayerLoopSystemToInternal(PlayerLoopSystem sys, ref List <PlayerLoopSystemInternal> internalSys)
        {
            int count = internalSys.Count;
            PlayerLoopSystemInternal playerLoopSystemInternal = new PlayerLoopSystemInternal
            {
                type                  = sys.type,
                updateDelegate        = sys.updateDelegate,
                updateFunction        = sys.updateFunction,
                loopConditionFunction = sys.loopConditionFunction,
                numSubSystems         = 0
            };

            internalSys.Add(playerLoopSystemInternal);
            if (sys.subSystemList != null)
            {
                for (int i = 0; i < sys.subSystemList.Length; i++)
                {
                    playerLoopSystemInternal.numSubSystems += PlayerLoop.PlayerLoopSystemToInternal(sys.subSystemList[i], ref internalSys);
                }
            }
            internalSys[count] = playerLoopSystemInternal;
            return(playerLoopSystemInternal.numSubSystems + 1);
        }