ProcessFrame() public method

public ProcessFrame ( FrameData info, object playerData ) : void
info FrameData
playerData object
return void
 static public int ProcessFrame(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.Playable  self = (UnityEngine.Experimental.Director.Playable)checkSelf(l);
         UnityEngine.Experimental.Director.FrameData a1;
         checkValueType(l, 2, out a1);
         System.Object a2;
         checkType(l, 3, out a2);
         self.ProcessFrame(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }