private HasState ( int layerIndex, int stateID ) : bool | ||
layerIndex | int | |
stateID | int | |
return | bool |
static public int HasState(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); var ret = self.HasState(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }