public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest)
    {
        string buildNumber = manifest.GetValue <string>("buildNumber");

        Debug.LogWarning("Setting build number to " + buildNumber);
        PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber);
        PlayerSettings.iOS.buildNumber           = buildNumber;
    }
Ejemplo n.º 2
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    public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest)
    {
        var config = ApplicationConfig.FindMainConfig();

        if (config == null)
        {
            return;
        }
        config.LoadedEdition.CloudManifest = manifest.ToJson();
        AssetDatabase.SaveAssets();
    }
Ejemplo n.º 3
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    public static void PreExport(UnityEngine.CloudBuild.BuildManifestObject manifest)
    {
        Debug.LogWarning("PreExport() called");
        GenerateDBEditor.downloadAllGoogleSheetsDataAndGenerateDB();
        Debug.LogWarning("PreExport() finished");

        var buildNumber = String.Format("0.0.{0}", manifest.GetValue("buildNumber", "unknown"));

        var filePath = Application.dataPath + "/" + "_Core/Scripts/General/GameSettings.cs";
        var text     = File.ReadAllText(filePath);

        text = text.Replace("BUILD_NUMBER_VALUE", buildNumber);
        File.WriteAllText(filePath, text);
        AssetDatabase.ImportAsset("Assets/" + "_Core/Scripts/General/GameSettings.cs", ImportAssetOptions.ForceUpdate);
    }