Ejemplo n.º 1
0
        private static void AddFunctionsForScript(GenericMenu menu, SerializedProperty listener, UnityEventDrawer.ValidMethodMap method, string targetName)
        {
            PersistentListenerMode mode = method.mode;

            UnityEngine.Object     objectReferenceValue = listener.FindPropertyRelative("m_Target").objectReferenceValue;
            string                 stringValue          = listener.FindPropertyRelative("m_MethodName").stringValue;
            PersistentListenerMode mode2 = UnityEventDrawer.GetMode(listener.FindPropertyRelative("m_Mode"));
            SerializedProperty     serializedProperty = listener.FindPropertyRelative("m_Arguments").FindPropertyRelative("m_ObjectArgumentAssemblyTypeName");
            StringBuilder          stringBuilder      = new StringBuilder();
            int num = method.methodInfo.GetParameters().Length;

            for (int i = 0; i < num; i++)
            {
                ParameterInfo parameterInfo = method.methodInfo.GetParameters()[i];
                stringBuilder.Append(string.Format("{0}", UnityEventDrawer.GetTypeName(parameterInfo.ParameterType)));
                if (i < num - 1)
                {
                    stringBuilder.Append(", ");
                }
            }
            bool flag = objectReferenceValue == method.target && stringValue == method.methodInfo.Name && mode == mode2;

            if (flag && mode == PersistentListenerMode.Object && method.methodInfo.GetParameters().Length == 1)
            {
                flag &= (method.methodInfo.GetParameters()[0].ParameterType.AssemblyQualifiedName == serializedProperty.stringValue);
            }
            string formattedMethodName = UnityEventDrawer.GetFormattedMethodName(targetName, method.methodInfo.Name, stringBuilder.ToString(), mode == PersistentListenerMode.EventDefined);

            menu.AddItem(new GUIContent(formattedMethodName), flag, new GenericMenu.MenuFunction2(UnityEventDrawer.SetEventFunction), new UnityEventDrawer.UnityEventFunction(listener, method.target, method.methodInfo, mode));
        }
Ejemplo n.º 2
0
        private static void AddFunctionsForScript(GenericMenu menu, SerializedProperty listener, UnityEventDrawer.ValidMethodMap method, string targetName)
        {
            PersistentListenerMode mode1 = method.mode;

            UnityEngine.Object     objectReferenceValue = listener.FindPropertyRelative("m_Target").objectReferenceValue;
            string                 stringValue          = listener.FindPropertyRelative("m_MethodName").stringValue;
            PersistentListenerMode mode2            = UnityEventDrawer.GetMode(listener.FindPropertyRelative("m_Mode"));
            SerializedProperty     propertyRelative = listener.FindPropertyRelative("m_Arguments").FindPropertyRelative("m_ObjectArgumentAssemblyTypeName");
            StringBuilder          stringBuilder    = new StringBuilder();
            int length = method.methodInfo.GetParameters().Length;

            for (int index = 0; index < length; ++index)
            {
                System.Reflection.ParameterInfo parameter = method.methodInfo.GetParameters()[index];
                stringBuilder.Append(string.Format("{0}", (object)UnityEventDrawer.GetTypeName(parameter.ParameterType)));
                if (index < length - 1)
                {
                    stringBuilder.Append(", ");
                }
            }
            bool on = objectReferenceValue == method.target && stringValue == method.methodInfo.Name && mode1 == mode2;

            if (on && mode1 == PersistentListenerMode.Object && method.methodInfo.GetParameters().Length == 1)
            {
                on &= method.methodInfo.GetParameters()[0].ParameterType.AssemblyQualifiedName == propertyRelative.stringValue;
            }
            string formattedMethodName = UnityEventDrawer.GetFormattedMethodName(targetName, method.methodInfo.Name, stringBuilder.ToString(), mode1 == PersistentListenerMode.EventDefined);

            menu.AddItem(new GUIContent(formattedMethodName), on, new GenericMenu.MenuFunction2(UnityEventDrawer.SetEventFunction), (object)new UnityEventDrawer.UnityEventFunction(listener, method.target, method.methodInfo, mode1));
        }