Inheritance: UnityEngine.Object
Ejemplo n.º 1
0
        public static void ProcessAllTransitions(Animator animator, ProcessAnimatorTransition callback)
        {
            AnimatorController controller = GetInternalAnimatorController(animator);
            int layerCount = controller.layerCount;

            for (int layer = 0; layer < layerCount; layer++)
            {
                string layerName = controller.GetLayer(layer).name;
                UnityEditorInternal.StateMachine sm = controller.GetLayer(layer).stateMachine;
                //Handle anyState cases. see UnityEditorInternal.StateMachine.transitions
                {
                    Transition[] anyTransitions = sm.GetTransitionsFromState(null);
                    foreach (var t in anyTransitions)
                    {
                        TransitionInfo info = new TransitionInfo(t.uniqueNameHash, t.uniqueName, layer, layerName,
                                                                 0, t.dstState.uniqueNameHash, t.atomic, t.duration, t.mute, t.offset, t.solo);
                        callback(info);
                    }
                }
                for (int i = 0; i < sm.stateCount; i++)
                {
                    UnityEditorInternal.State state = sm.GetState(i);
                    Transition[] transitions        = sm.GetTransitionsFromState(state);
                    foreach (var t in transitions)
                    {
//						Debug.Log (state.uniqueName +  ", transition: " + t.uniqueName + " ---" + " dest = " + t.dstState + " (" + (Animator.StringToHash (state.uniqueName) == Animator.StringToHash (layerName + "." + t.dstState)) + ") " + " src = " + t.srcState);
                        TransitionInfo info = new TransitionInfo(t.uniqueNameHash, t.uniqueName, layer, layerName,
                                                                 t.srcState.uniqueNameHash, t.dstState.uniqueNameHash, t.atomic, t.duration, t.mute, t.offset, t.solo);
                        callback(info);
                    }
                }
            }
        }
 public ReorderableListWithRenameAndScrollView(ReorderableList list, State state)
 {
     this.m_State = state;
     this.m_ReorderableList = list;
     this.m_ReorderableList.drawElementCallback = (ReorderableList.ElementCallbackDelegate) Delegate.Combine(this.m_ReorderableList.drawElementCallback, new ReorderableList.ElementCallbackDelegate(this.DrawElement));
     this.m_ReorderableList.onSelectCallback = (ReorderableList.SelectCallbackDelegate) Delegate.Combine(this.m_ReorderableList.onSelectCallback, new ReorderableList.SelectCallbackDelegate(this.SelectCallback));
     this.m_ReorderableList.onMouseUpCallback = (ReorderableList.SelectCallbackDelegate) Delegate.Combine(this.m_ReorderableList.onMouseUpCallback, new ReorderableList.SelectCallbackDelegate(this.MouseUpCallback));
     this.m_ReorderableList.onReorderCallback = (ReorderableList.ReorderCallbackDelegate) Delegate.Combine(this.m_ReorderableList.onReorderCallback, new ReorderableList.ReorderCallbackDelegate(this.ReorderCallback));
 }
Ejemplo n.º 3
0
    float getAnimClip()
    {
        float length;

        UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
        UnityEditorInternal.StateMachine       sm = ac.GetLayer(0).stateMachine;

        UnityEditorInternal.State state = sm.GetState(0);
        AnimationClip             clip  = state.GetMotion() as AnimationClip;

        length = clip.length;

        return(length);
    }
Ejemplo n.º 4
0
        /// <summary>
        /// Adds convenience methods to determine the current Animator state as boolean methods to the class code
        /// element (e.g. IsIdle ()). NOTE that this method relies on classes from namespace UnityEditorInternal
        /// which can be subject to changes in future releases.
        /// </summary>
        public static void ProcessAllAnimatorStates(Animator animator, ProcessAnimatorState callback)
        {
            AnimatorController controller = GetInternalAnimatorController(animator);
            int layerCount = controller.layerCount;

            for (int layer = 0; layer < layerCount; layer++)
            {
                string layerName = controller.GetLayer(layer).name;
                UnityEditorInternal.StateMachine sm = controller.GetLayer(layer).stateMachine;
                for (int i = 0; i < sm.stateCount; i++)
                {
                    UnityEditorInternal.State state = sm.GetState(i);
                    Motion    motion     = state.GetMotion();
                    float     duration   = (motion != null ? motion.averageDuration : 0f);
                    string    motionName = (motion != null ? motion.name : "");
                    StateInfo info       = new StateInfo(state.uniqueNameHash, layer, layerName, state.uniqueName, state.tag,
                                                         state.speed, state.iKOnFeet, state.mirror, motionName, duration);
                    callback(info);
                }
            }
        }
Ejemplo n.º 5
0
    void OnGUI()
    {
        if (GUI.Button(new Rect(0, 100, 100, 40), new GUIContent("获取State")))
        {
            UnityEditorInternal.AnimatorController animController = Animator.runtimeAnimatorController as UnityEditorInternal.AnimatorController;

            int layerCount = animController.layerCount;
            Debug.Log(string.Format("动画层数量: {0}", layerCount));

            // 动画层名称
            for (int layer = 0; layer < layerCount; layer++)
            {
                Debug.Log(string.Format("Layer {0}: {1}", layer, animController.GetLayer(layer).name));
            }

            // 动画层0上面的State
            UnityEditorInternal.StateMachine sm = animController.GetLayer(0).stateMachine;
            for (int i = 0; i < sm.stateCount; i++)
            {
                UnityEditorInternal.State state = sm.GetState(i);
                Debug.Log(string.Format("State: {0}, 唯一名称: {1}", state.name, state.uniqueName));
            }
        }
    }
Ejemplo n.º 6
0
    //找到animator中的animationclip
    private static AnimationClip FindAnimation(GameObject obj)
    {
        string        name = null;
        AnimationClip clip = new AnimationClip();
        Animator      anim = obj.GetComponent <Animator>();


        if (anim != null)
        {
            UnityEditorInternal.AnimatorController ac =
                anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
            if (null == ac)
            {
                return(null);
            }
            if (null == ac.GetLayer(0))
            {
                return(null);
            }
            UnityEditorInternal.StateMachine sm = ac.GetLayer(0).stateMachine;

            for (int i = 0; i < sm.stateCount; i++)
            {
                UnityEditorInternal.State state = sm.GetState(i);

                clip = state.GetMotion() as AnimationClip;
                if (clip != null)
                {
                    name = clip.name;
                    return(clip);
                }
            }
        }

        return(null);
    }
Ejemplo n.º 7
0
    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();

        Renderer[] renderers = FindObjects <Renderer>();

        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }

            if (renderer is SpriteRenderer)
            {
                SpriteRenderer tSpriteRenderer = (SpriteRenderer)renderer;

                if (tSpriteRenderer.sprite != null)
                {
                    var tSpriteTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.texture, renderer);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }
            }
        }

        if (IncludeGuiElements)
        {
            Graphic[] graphics = FindObjects <Graphic>();

            foreach (Graphic graphic in graphics)
            {
                if (graphic.mainTexture)
                {
                    var tSpriteTextureDetail = GetTextureDetail(graphic.mainTexture, graphic);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }

                if (graphic.materialForRendering)
                {
                    MaterialDetails tMaterialDetails = FindMaterialDetails(graphic.materialForRendering);
                    if (tMaterialDetails == null)
                    {
                        tMaterialDetails          = new MaterialDetails();
                        tMaterialDetails.material = graphic.materialForRendering;
                        ActiveMaterials.Add(tMaterialDetails);
                    }
                    tMaterialDetails.FoundInGraphics.Add(graphic);
                }
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            if (tMaterial != null)
            {
                var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                foreach (Object obj in dependencies)
                {
                    if (obj is Texture)
                    {
                        Texture tTexture       = obj as Texture;
                        var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                        ActiveTextures.Add(tTextureDetail);
                    }
                }

                //if the texture was downloaded, it won't be included in the editor dependencies
                if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
                {
                    var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                    ActiveTextures.Add(tTextureDetail);
                }
            }
        }


        MeshFilter[] meshFilters = FindObjects <MeshFilter>();

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = FindObjects <SkinnedMeshRenderer>();

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
        }

        if (IncludeSpriteAnimations)
        {
            Animator[] animators = FindObjects <Animator>();
            foreach (Animator anim in animators)
            {
                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                                #elif UNITY_5
                UnityEditor.Animations.AnimatorController ac = anim.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
                                #endif

                //Skip animators without layers, this can happen if they don't have an animator controller.
                if (!ac || ac.layers == null || ac.layers.Length == 0)
                {
                    continue;
                }

                for (int x = 0; x < anim.layerCount; x++)
                {
                                        #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                    UnityEditorInternal.StateMachine sm = ac.GetLayer(x).stateMachine;
                    int cnt = sm.stateCount;
                                        #elif UNITY_5
                    UnityEditor.Animations.AnimatorStateMachine sm = ac.layers[x].stateMachine;
                    int cnt = sm.states.Length;
                                        #endif

                    for (int i = 0; i < cnt; i++)
                    {
                                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                        UnityEditorInternal.State state = sm.GetState(i);
                        Motion m = state.GetMotion();
                                                #elif UNITY_5
                        UnityEditor.Animations.AnimatorState state = sm.states[i].state;
                        Motion m = state.motion;
                                                #endif
                        if (m != null)
                        {
                            AnimationClip clip = m as AnimationClip;

                            EditorCurveBinding[] ecbs = AnimationUtility.GetObjectReferenceCurveBindings(clip);

                            foreach (EditorCurveBinding ecb in ecbs)
                            {
                                if (ecb.propertyName == "m_Sprite")
                                {
                                    foreach (ObjectReferenceKeyframe keyframe in AnimationUtility.GetObjectReferenceCurve(clip, ecb))
                                    {
                                        Sprite tSprite = keyframe.value as Sprite;

                                        if (tSprite != null)
                                        {
                                            var tTextureDetail = GetTextureDetail(tSprite.texture, anim);
                                            if (!ActiveTextures.Contains(tTextureDetail))
                                            {
                                                ActiveTextures.Add(tTextureDetail);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        if (IncludeScriptReferences)
        {
            MonoBehaviour[] scripts = FindObjects <MonoBehaviour>();
            foreach (MonoBehaviour script in scripts)
            {
                BindingFlags flags  = BindingFlags.Public | BindingFlags.Instance;                // only public non-static fields are bound to by Unity.
                FieldInfo[]  fields = script.GetType().GetFields(flags);

                foreach (FieldInfo field in fields)
                {
                    System.Type fieldType = field.FieldType;
                    if (fieldType == typeof(Sprite))
                    {
                        Sprite tSprite = field.GetValue(script) as Sprite;
                        if (tSprite != null)
                        {
                            var tSpriteTextureDetail = GetTextureDetail(tSprite.texture, script);
                            if (!ActiveTextures.Contains(tSpriteTextureDetail))
                            {
                                ActiveTextures.Add(tSpriteTextureDetail);
                            }
                        }
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });

        collectedInPlayingMode = Application.isPlaying;
    }
Ejemplo n.º 8
0
    void OnGUI()
    {
        EditorGUILayout.BeginVertical();

        GameObject modeling = EditorGUILayout.ObjectField(go, typeof(GameObject), true) as GameObject;

        if (go != modeling)
        {
            go        = modeling;
            isPlaying = false;

            if (sample != null)
            {
                GameObject.DestroyImmediate(sample);
            }
        }

        if (go != null)
        {
            if (GUILayout.Button("생성"))
            {
                if (sample == null)
                {
                    sample = (GameObject)GameObject.Instantiate(go);
                }
            }

            if (GUILayout.Button("삭제"))
            {
                if (sample != null)
                {
                    GameObject.DestroyImmediate(sample);
                }
            }


            if (GUILayout.Button("재생"))
            {
                if (sample != null)
                {
                    GameObject.DestroyImmediate(sample);
                }

                sample = (GameObject)GameObject.Instantiate(go);

                if (sample != null)
                {
                    anim = sample.GetComponent <Animator>();

                    if (anim == null)
                    {
                        Animator[] ats = sample.GetComponentsInChildren <Animator>();
                        if (ats != null && ats.Length > 0)
                        {
                            anim = ats[0];
                        }
                    }

                    aniTarget = null;

                    if (anim != null)
                    {
                        aniTarget = anim.gameObject;

                        UnityEditorInternal.AnimatorController act = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                        UnityEditorInternal.StateMachine       sm  = act.GetLayer(0).stateMachine;

                        for (int i = 0; i < sm.stateCount; i++)
                        {
                            UnityEditorInternal.State state = sm.GetState(i);
                            ac = state.GetMotion() as AnimationClip;
                        }
                    }



                    if (sample.animation != null && sample.animation.clip != null)
                    {
                        ani = sample.animation;
                    }
                    else
                    {
                        ani = sample.GetComponentInChildren <Animation>();
                    }

                    if (ani != null && ani.clip != null)
                    {
                        ac = ani.clip;

                        aniTarget = ani.gameObject;
                    }

                    if (ac != null)
                    {
                        aniLength = ac.length;
                        wrapMode  = ac.wrapMode;
                    }

                    Selection.activeGameObject = sample;

                    if (sample.particleSystem != null)
                    {
                        sample.particleSystem.Play(true);
                    }

                    ParticleSystem[] pss = sample.GetComponentsInChildren <ParticleSystem>();

                    if (pss != null && pss.Length > 0)
                    {
                        ps = pss[0];
                    }
                    else
                    {
                        ps = null;
                    }

                    Selection.activeGameObject = null;

                    currentPlayTime = 0;

                    isPlaying = true;
                }
            }
        }

        EditorGUILayout.EndVertical();
    }
Ejemplo n.º 9
0
        /// ======================================================================================================================================================================
        /// <summary>
        /// Raises the scene GU event.
        /// </summary>
        /// ======================================================================================================================================================================
        void OnSceneGUI()
        {
            Event events = Event.current;

            if ( justCreatedLayer )
            {
                justCreatedLayer = false;
                this.targetTileMap.selectedLayerIndex = lastLayerCreated;
            }

            RTStudio.Utils.TileMapUtils.DrawGrid( targetTileMap );
            RTStudio.Utils.TileMapUtils.DrawInfo( targetTileMap, cursorX, cursorY);

            if (!targetTileMap.inspectorTransVisible)
                state = UpdateState(events);

            if ( !targetTileMap.inspectorTransVisible && Tools.current != Tool.None )
            {
                LastTool = Tools.current;
                targetTileMap.GetComponent<Transform>().hideFlags = HideFlags.HideInInspector;
                Tools.current = Tool.None;
            }
            else if ( targetTileMap.inspectorTransVisible )
            {
                if (  Tools.current == Tool.None )
                    Tools.current = LastTool;

                targetTileMap.GetComponent<Transform>().hideFlags = HideFlags.None;
            }

            // Fix parallax preview movements
            //ZeroOutLayerPosition();

            SceneView.RepaintAll();
        }
Ejemplo n.º 10
0
        GUIStyle GetStateStyle(State state)
        {
            GUIStyle style = new GUIStyle("foldout");
            style.fontStyle = FontStyle.Bold;
            Color textColor = style.normal.textColor * 1.4F;

            style.normal.textColor = textColor * 0.7F;
            style.onNormal.textColor = textColor * 0.7F;
            style.focused.textColor = textColor * 0.85F;
            style.onFocused.textColor = textColor * 0.85F;
            style.active.textColor = textColor * 0.85F;
            style.onActive.textColor = textColor * 0.85F;

            return style;
        }
Ejemplo n.º 11
0
    void ListTextures()
    {
        textureListScrollPos = EditorGUILayout.BeginScrollView(textureListScrollPos);

        foreach (TextureDetails tDetails in ActiveTextures)
        {
            GUILayout.BeginHorizontal();
            Texture tex = new Texture();
            tex = tDetails.texture;
                        #if !UNITY_EDITOR_OSX
            if (tDetails.texture.GetType() == typeof(Texture2DArray) || tDetails.texture.GetType() == typeof(Cubemap))
            {
                        #else
            if (tDetails.texture.GetType() == typeof(Cubemap))
            {
                        #endif
                tex = AssetPreview.GetMiniThumbnail(tDetails.texture);
            }
            GUILayout.Box(tex, GUILayout.Width(ThumbnailWidth), GUILayout.Height(ThumbnailHeight));

            if (tDetails.instance == true)
            {
                GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
            }
            if (tDetails.isgui == true)
            {
                GUI.color = new Color(defColor.r, 0.95f, 0.8f, 1.0f);
            }
            if (tDetails.isSky)
            {
                GUI.color = new Color(0.9f, defColor.g, defColor.b, 1.0f);
            }
            if (GUILayout.Button(tDetails.texture.name, GUILayout.Width(150)))
            {
                SelectObject(tDetails.texture, ctrlPressed);
            }
            GUI.color = defColor;

            string sizeLabel = "" + tDetails.texture.width + "x" + tDetails.texture.height;
            if (tDetails.isCubeMap)
            {
                sizeLabel += "x6";
            }
                        #if !UNITY_EDITOR_OSX
            if (tDetails.texture.GetType() == typeof(Texture2DArray))
            {
                sizeLabel += "[]\n" + ((Texture2DArray)tDetails.texture).depth + "depths";
            }
                        #endif
            sizeLabel += " - " + tDetails.mipMapCount + "mip\n" + FormatSizeString(tDetails.memSizeKB) + " - " + tDetails.format;

            GUILayout.Label(sizeLabel, GUILayout.Width(120));

            if (GUILayout.Button(tDetails.FoundInMaterials.Count + " Mat", GUILayout.Width(50)))
            {
                SelectObjects(tDetails.FoundInMaterials, ctrlPressed);
            }

            HashSet <Object> FoundObjects = new HashSet <Object>();
            foreach (Renderer renderer in tDetails.FoundInRenderers)
            {
                FoundObjects.Add(renderer.gameObject);
            }
            foreach (Animator animator in tDetails.FoundInAnimators)
            {
                FoundObjects.Add(animator.gameObject);
            }
            foreach (Graphic graphic in tDetails.FoundInGraphics)
            {
                FoundObjects.Add(graphic.gameObject);
            }
            foreach (MonoBehaviour script in tDetails.FoundInScripts)
            {
                FoundObjects.Add(script.gameObject);
            }
            if (GUILayout.Button(FoundObjects.Count + " GO", GUILayout.Width(50)))
            {
                SelectObjects(new List <Object>(FoundObjects), ctrlPressed);
            }

            GUILayout.EndHorizontal();
        }
        if (ActiveTextures.Count > 0)
        {
            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
            //GUILayout.Box(" ",GUILayout.Width(ThumbnailWidth),GUILayout.Height(ThumbnailHeight));
            if (GUILayout.Button("Select \n All", GUILayout.Width(ThumbnailWidth * 2)))
            {
                List <Object> AllTextures = new List <Object>();
                foreach (TextureDetails tDetails in ActiveTextures)
                {
                    AllTextures.Add(tDetails.texture);
                }
                SelectObjects(AllTextures, ctrlPressed);
            }
            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMaterials()
    {
        materialListScrollPos = EditorGUILayout.BeginScrollView(materialListScrollPos);

        foreach (MaterialDetails tDetails in ActiveMaterials)
        {
            if (tDetails.material != null)
            {
                GUILayout.BeginHorizontal();

                GUILayout.Box(AssetPreview.GetAssetPreview(tDetails.material), GUILayout.Width(ThumbnailWidth), GUILayout.Height(ThumbnailHeight));

                if (tDetails.instance == true)
                {
                    GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                }
                if (tDetails.isgui == true)
                {
                    GUI.color = new Color(defColor.r, 0.95f, 0.8f, 1.0f);
                }
                if (tDetails.isSky)
                {
                    GUI.color = new Color(0.9f, defColor.g, defColor.b, 1.0f);
                }
                if (GUILayout.Button(tDetails.material.name, GUILayout.Width(150)))
                {
                    SelectObject(tDetails.material, ctrlPressed);
                }
                GUI.color = defColor;

                string shaderLabel = tDetails.material.shader != null ? tDetails.material.shader.name : "no shader";
                GUILayout.Label(shaderLabel, GUILayout.Width(200));

                if (GUILayout.Button((tDetails.FoundInRenderers.Count + tDetails.FoundInGraphics.Count) + " GO", GUILayout.Width(50)))
                {
                    List <Object> FoundObjects = new List <Object>();
                    foreach (Renderer renderer in tDetails.FoundInRenderers)
                    {
                        FoundObjects.Add(renderer.gameObject);
                    }
                    foreach (Graphic graphic in tDetails.FoundInGraphics)
                    {
                        FoundObjects.Add(graphic.gameObject);
                    }
                    SelectObjects(FoundObjects, ctrlPressed);
                }


                GUILayout.EndHorizontal();
            }
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMeshes()
    {
        meshListScrollPos = EditorGUILayout.BeginScrollView(meshListScrollPos);

        foreach (MeshDetails tDetails in ActiveMeshDetails)
        {
            if (tDetails.mesh != null)
            {
                GUILayout.BeginHorizontal();
                string name = tDetails.mesh.name;
                if (name == null || name.Count() < 1)
                {
                    name = tDetails.FoundInMeshFilters[0].gameObject.name;
                }
                if (tDetails.instance == true)
                {
                    GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                }
                if (GUILayout.Button(name, GUILayout.Width(150)))
                {
                    SelectObject(tDetails.mesh, ctrlPressed);
                }
                GUI.color = defColor;
                string sizeLabel = "" + tDetails.mesh.vertexCount + " vert";

                GUILayout.Label(sizeLabel, GUILayout.Width(100));


                if (GUILayout.Button(tDetails.FoundInMeshFilters.Count + " GO", GUILayout.Width(50)))
                {
                    List <Object> FoundObjects = new List <Object>();
                    foreach (MeshFilter meshFilter in tDetails.FoundInMeshFilters)
                    {
                        FoundObjects.Add(meshFilter.gameObject);
                    }
                    SelectObjects(FoundObjects, ctrlPressed);
                }
                if (tDetails.FoundInSkinnedMeshRenderer.Count > 0)
                {
                    if (GUILayout.Button(tDetails.FoundInSkinnedMeshRenderer.Count + " skinned mesh GO", GUILayout.Width(140)))
                    {
                        List <Object> FoundObjects = new List <Object> ();
                        foreach (SkinnedMeshRenderer skinnedMeshRenderer in tDetails.FoundInSkinnedMeshRenderer)
                        {
                            FoundObjects.Add(skinnedMeshRenderer.gameObject);
                        }
                        SelectObjects(FoundObjects, ctrlPressed);
                    }
                }
                else
                {
                    GUI.color = new Color(defColor.r, defColor.g, defColor.b, 0.5f);
                    GUILayout.Label("   0 skinned mesh");
                    GUI.color = defColor;
                }


                GUILayout.EndHorizontal();
            }
        }
        EditorGUILayout.EndScrollView();
    }

    void ListMissing()
    {
        missingListScrollPos = EditorGUILayout.BeginScrollView(missingListScrollPos);
        foreach (MissingGraphic dMissing in MissingObjects)
        {
            GUILayout.BeginHorizontal();
            if (GUILayout.Button(dMissing.name, GUILayout.Width(150)))
            {
                SelectObject(dMissing.Object, ctrlPressed);
            }
            GUILayout.Label("missing ", GUILayout.Width(48));
            switch (dMissing.type)
            {
            case "mesh":
                GUI.color = new Color(0.8f, 0.8f, defColor.b, 1.0f);
                break;

            case "sprite":
                GUI.color = new Color(defColor.r, 0.8f, 0.8f, 1.0f);
                break;

            case "material":
                GUI.color = new Color(0.8f, defColor.g, 0.8f, 1.0f);
                break;
            }
            GUILayout.Label(dMissing.type);
            GUI.color = defColor;
            GUILayout.EndHorizontal();
        }
        EditorGUILayout.EndScrollView();
    }

    string FormatSizeString(int memSizeKB)
    {
        if (memSizeKB < 1024)
        {
            return("" + memSizeKB + "k");
        }
        else
        {
            float memSizeMB = ((float)memSizeKB) / 1024.0f;
            return(memSizeMB.ToString("0.00") + "Mb");
        }
    }

    TextureDetails FindTextureDetails(Texture tTexture)
    {
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            if (tTextureDetails.texture == tTexture)
            {
                return(tTextureDetails);
            }
        }
        return(null);
    }

    MaterialDetails FindMaterialDetails(Material tMaterial)
    {
        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            if (tMaterialDetails.material == tMaterial)
            {
                return(tMaterialDetails);
            }
        }
        return(null);
    }

    MeshDetails FindMeshDetails(Mesh tMesh)
    {
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            if (tMeshDetails.mesh == tMesh)
            {
                return(tMeshDetails);
            }
        }
        return(null);
    }

    void CheckResources()
    {
        ActiveTextures.Clear();
        ActiveMaterials.Clear();
        ActiveMeshDetails.Clear();
        MissingObjects.Clear();
        thingsMissing = false;

        Renderer[] renderers = FindObjects <Renderer>();

        MaterialDetails skyMat = new MaterialDetails();

        skyMat.material = RenderSettings.skybox;
        skyMat.isSky    = true;
        ActiveMaterials.Add(skyMat);

        //Debug.Log("Total renderers "+renderers.Length);
        foreach (Renderer renderer in renderers)
        {
            //Debug.Log("Renderer is "+renderer.name);
            foreach (Material material in renderer.sharedMaterials)
            {
                MaterialDetails tMaterialDetails = FindMaterialDetails(material);
                if (tMaterialDetails == null)
                {
                    tMaterialDetails          = new MaterialDetails();
                    tMaterialDetails.material = material;
                    ActiveMaterials.Add(tMaterialDetails);
                }
                tMaterialDetails.FoundInRenderers.Add(renderer);
            }

            if (renderer is SpriteRenderer)
            {
                SpriteRenderer tSpriteRenderer = (SpriteRenderer)renderer;

                if (tSpriteRenderer.sprite != null)
                {
                    var tSpriteTextureDetail = GetTextureDetail(tSpriteRenderer.sprite.texture, renderer);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }
                else if (tSpriteRenderer.sprite == null)
                {
                    MissingGraphic tMissing = new MissingGraphic();
                    tMissing.Object = tSpriteRenderer.transform;
                    tMissing.type   = "sprite";
                    tMissing.name   = tSpriteRenderer.transform.name;
                    MissingObjects.Add(tMissing);
                    thingsMissing = true;
                }
            }
        }

        if (IncludeGuiElements)
        {
            Graphic[] graphics = FindObjects <Graphic>();

            foreach (Graphic graphic in graphics)
            {
                if (graphic.mainTexture)
                {
                    var tSpriteTextureDetail = GetTextureDetail(graphic.mainTexture, graphic);
                    if (!ActiveTextures.Contains(tSpriteTextureDetail))
                    {
                        ActiveTextures.Add(tSpriteTextureDetail);
                    }
                }

                if (graphic.materialForRendering)
                {
                    MaterialDetails tMaterialDetails = FindMaterialDetails(graphic.materialForRendering);
                    if (tMaterialDetails == null)
                    {
                        tMaterialDetails          = new MaterialDetails();
                        tMaterialDetails.material = graphic.materialForRendering;
                        tMaterialDetails.isgui    = true;
                        ActiveMaterials.Add(tMaterialDetails);
                    }
                    tMaterialDetails.FoundInGraphics.Add(graphic);
                }
            }
        }

        foreach (MaterialDetails tMaterialDetails in ActiveMaterials)
        {
            Material tMaterial = tMaterialDetails.material;
            if (tMaterial != null)
            {
                var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                foreach (Object obj in dependencies)
                {
                    if (obj is Texture)
                    {
                        Texture tTexture       = obj as Texture;
                        var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMaterialDetails);
                        tTextureDetail.isSky    = tMaterialDetails.isSky;
                        tTextureDetail.instance = tMaterialDetails.instance;
                        tTextureDetail.isgui    = tMaterialDetails.isgui;
                        ActiveTextures.Add(tTextureDetail);
                    }
                }

                //if the texture was downloaded, it won't be included in the editor dependencies
                if (tMaterial.HasProperty("_MainTex"))
                {
                    if (tMaterial.mainTexture != null && !dependencies.Contains(tMaterial.mainTexture))
                    {
                        var tTextureDetail = GetTextureDetail(tMaterial.mainTexture, tMaterial, tMaterialDetails);
                        ActiveTextures.Add(tTextureDetail);
                    }
                }
            }
        }


        MeshFilter[] meshFilters = FindObjects <MeshFilter>();

        foreach (MeshFilter tMeshFilter in meshFilters)
        {
            Mesh tMesh = tMeshFilter.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInMeshFilters.Add(tMeshFilter);
            }
            else if (tMesh == null && tMeshFilter.transform.GetComponent("TextContainer") == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
            if (tMeshFilter.transform.GetComponent <MeshRenderer>().sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tMeshFilter.transform;
                tMissing.type   = "material";
                tMissing.name   = tMeshFilter.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        SkinnedMeshRenderer[] skinnedMeshRenderers = FindObjects <SkinnedMeshRenderer>();

        foreach (SkinnedMeshRenderer tSkinnedMeshRenderer in skinnedMeshRenderers)
        {
            Mesh tMesh = tSkinnedMeshRenderer.sharedMesh;
            if (tMesh != null)
            {
                MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                if (tMeshDetails == null)
                {
                    tMeshDetails      = new MeshDetails();
                    tMeshDetails.mesh = tMesh;
                    ActiveMeshDetails.Add(tMeshDetails);
                }
                tMeshDetails.FoundInSkinnedMeshRenderer.Add(tSkinnedMeshRenderer);
            }
            else if (tMesh == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "mesh";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
            if (tSkinnedMeshRenderer.sharedMaterial == null)
            {
                MissingGraphic tMissing = new MissingGraphic();
                tMissing.Object = tSkinnedMeshRenderer.transform;
                tMissing.type   = "material";
                tMissing.name   = tSkinnedMeshRenderer.transform.name;
                MissingObjects.Add(tMissing);
                thingsMissing = true;
            }
        }

        if (IncludeSpriteAnimations)
        {
            Animator[] animators = FindObjects <Animator>();
            foreach (Animator anim in animators)
            {
                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                UnityEditorInternal.AnimatorController ac = anim.runtimeAnimatorController as UnityEditorInternal.AnimatorController;
                                #elif UNITY_5
                UnityEditor.Animations.AnimatorController ac = anim.runtimeAnimatorController as UnityEditor.Animations.AnimatorController;
                                #endif

                //Skip animators without layers, this can happen if they don't have an animator controller.
                if (!ac || ac.layers == null || ac.layers.Length == 0)
                {
                    continue;
                }

                for (int x = 0; x < anim.layerCount; x++)
                {
                                        #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                    UnityEditorInternal.StateMachine sm = ac.GetLayer(x).stateMachine;
                    int cnt = sm.stateCount;
                                        #elif UNITY_5
                    UnityEditor.Animations.AnimatorStateMachine sm = ac.layers[x].stateMachine;
                    int cnt = sm.states.Length;
                                        #endif

                    for (int i = 0; i < cnt; i++)
                    {
                                                #if UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3
                        UnityEditorInternal.State state = sm.GetState(i);
                        Motion m = state.GetMotion();
                                                #elif UNITY_5
                        UnityEditor.Animations.AnimatorState state = sm.states[i].state;
                        Motion m = state.motion;
                                                #endif
                        if (m != null)
                        {
                            AnimationClip clip = m as AnimationClip;

                            if (clip != null)
                            {
                                EditorCurveBinding[] ecbs = AnimationUtility.GetObjectReferenceCurveBindings(clip);

                                foreach (EditorCurveBinding ecb in ecbs)
                                {
                                    if (ecb.propertyName == "m_Sprite")
                                    {
                                        foreach (ObjectReferenceKeyframe keyframe in AnimationUtility.GetObjectReferenceCurve(clip, ecb))
                                        {
                                            Sprite tSprite = keyframe.value as Sprite;

                                            if (tSprite != null)
                                            {
                                                var tTextureDetail = GetTextureDetail(tSprite.texture, anim);
                                                if (!ActiveTextures.Contains(tTextureDetail))
                                                {
                                                    ActiveTextures.Add(tTextureDetail);
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        if (IncludeScriptReferences)
        {
            MonoBehaviour[] scripts = FindObjects <MonoBehaviour>();
            foreach (MonoBehaviour script in scripts)
            {
                BindingFlags flags  = BindingFlags.Public | BindingFlags.Instance;                // only public non-static fields are bound to by Unity.
                FieldInfo[]  fields = script.GetType().GetFields(flags);

                foreach (FieldInfo field in fields)
                {
                    System.Type fieldType = field.FieldType;
                    if (fieldType == typeof(Sprite))
                    {
                        Sprite tSprite = field.GetValue(script) as Sprite;
                        if (tSprite != null)
                        {
                            var tSpriteTextureDetail = GetTextureDetail(tSprite.texture, script);
                            if (!ActiveTextures.Contains(tSpriteTextureDetail))
                            {
                                ActiveTextures.Add(tSpriteTextureDetail);
                            }
                        }
                    }
                    if (fieldType == typeof(Mesh))
                    {
                        Mesh tMesh = field.GetValue(script) as Mesh;
                        if (tMesh != null)
                        {
                            MeshDetails tMeshDetails = FindMeshDetails(tMesh);
                            if (tMeshDetails == null)
                            {
                                tMeshDetails          = new MeshDetails();
                                tMeshDetails.mesh     = tMesh;
                                tMeshDetails.instance = true;
                                ActiveMeshDetails.Add(tMeshDetails);
                            }
                        }
                    }
                    if (fieldType == typeof(Material))
                    {
                        Material tMaterial = field.GetValue(script) as Material;
                        if (tMaterial != null)
                        {
                            MaterialDetails tMatDetails = FindMaterialDetails(tMaterial);
                            if (tMatDetails == null)
                            {
                                tMatDetails          = new MaterialDetails();
                                tMatDetails.instance = true;
                                tMatDetails.material = tMaterial;
                                if (!ActiveMaterials.Contains(tMatDetails))
                                {
                                    ActiveMaterials.Add(tMatDetails);
                                }
                            }
                            if (tMaterial.mainTexture)
                            {
                                var tSpriteTextureDetail = GetTextureDetail(tMaterial.mainTexture);
                                if (!ActiveTextures.Contains(tSpriteTextureDetail))
                                {
                                    ActiveTextures.Add(tSpriteTextureDetail);
                                }
                            }
                            var dependencies = EditorUtility.CollectDependencies(new UnityEngine.Object[] { tMaterial });
                            foreach (Object obj in dependencies)
                            {
                                if (obj is Texture)
                                {
                                    Texture tTexture       = obj as Texture;
                                    var     tTextureDetail = GetTextureDetail(tTexture, tMaterial, tMatDetails);
                                    if (!ActiveTextures.Contains(tTextureDetail))
                                    {
                                        ActiveTextures.Add(tTextureDetail);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }

        TotalTextureMemory = 0;
        foreach (TextureDetails tTextureDetails in ActiveTextures)
        {
            TotalTextureMemory += tTextureDetails.memSizeKB;
        }

        TotalMeshVertices = 0;
        foreach (MeshDetails tMeshDetails in ActiveMeshDetails)
        {
            TotalMeshVertices += tMeshDetails.mesh.vertexCount;
        }

        // Sort by size, descending
        ActiveTextures.Sort(delegate(TextureDetails details1, TextureDetails details2) { return(details2.memSizeKB - details1.memSizeKB); });
        ActiveTextures = ActiveTextures.Distinct().ToList();
        ActiveMeshDetails.Sort(delegate(MeshDetails details1, MeshDetails details2) { return(details2.mesh.vertexCount - details1.mesh.vertexCount); });

        collectedInPlayingMode = Application.isPlaying;
    }
Ejemplo n.º 12
0
 public Transition[] GetTransitionsFromState(State srcState)
 {
   return (Transition[]) null;
 }
Ejemplo n.º 13
0
 public Transition AddAnyStateTransition(State dst)
 {
   return (Transition) null;
 }
Ejemplo n.º 14
0
 public Transition AddTransition(State src, State dst)
 {
   return (Transition) null;
 }