public static DrawPolyLineWithShadow ( Color shadowColor, Vector2 screenOffset ) : void | ||
shadowColor | Color | |
screenOffset | Vector2 | |
return | void |
public static void RenderRectWithShadow(bool active, params Vector3[] corners) { Vector3[] vector3Array = new Vector3[5] { corners[0], corners[1], corners[2], corners[3], corners[0] }; Color color = Handles.color; Handles.color = new Color(1f, 1f, 1f, !active ? 0.5f : 1f); RectHandles.DrawPolyLineWithShadow(new Color(0.0f, 0.0f, 0.0f, !active ? 0.5f : 1f), new Vector2(1f, -1f), vector3Array); Handles.color = color; }
public static void RenderRectWithShadow(bool active, params Vector3[] corners) { Vector3[] points = new Vector3[] { corners[0], corners[1], corners[2], corners[3], corners[0] }; Color color = Handles.color; Handles.color = new Color(1f, 1f, 1f, (!active) ? 0.5f : 1f); RectHandles.DrawPolyLineWithShadow(new Color(0f, 0f, 0f, (!active) ? 0.5f : 1f), new Vector2(1f, -1f), points); Handles.color = color; }