public static UnityEngine.Object CreateEmptyPrefab(string path) { UnityEngine.Object result; if (!Paths.CheckValidAssetPathAndThatDirectoryExists(path, ".prefab")) { result = null; } else { result = PrefabUtility.Internal_CreateEmptyPrefab(path); } return(result); }
public static UnityEngine.Object CreateEmptyPrefab(string path) { UnityEngine.Object result; if (!Paths.IsValidAssetPathWithErrorLogging(path, ".prefab")) { result = null; } else { result = PrefabUtility.Internal_CreateEmptyPrefab(path); } return(result); }