private INTERNAL_CALL_GetNearestPoint ( Vector2 &point, int &pathIndex, int &pointIndex, float &distance ) : bool | ||
point | Vector2 | |
pathIndex | int | |
pointIndex | int | |
distance | float | |
return | bool |
private INTERNAL_CALL_GetNearestPoint ( Vector2 &point, int &pathIndex, int &pointIndex, float &distance ) : bool | ||
point | Vector2 | |
pathIndex | int | |
pointIndex | int | |
distance | float | |
return | bool |