private Init ( string packagePath, |
||
packagePath | string | |
items | ||
packageIconPath | string | |
return | void |
public static void ShowImportPackage(string packagePath, ImportPackageItem[] items, string packageIconPath, bool allowReInstall) { if (PackageImport.ValidateInput(items)) { PackageImport window = EditorWindow.GetWindow <PackageImport>(true, "Import Unity Package"); window.Init(packagePath, items, packageIconPath, allowReInstall); } }
public static void ShowImportPackage(string packagePath, AssetsItem[] items, string packageIconPath) { if (!PackageImport.ValidateInput(items)) { return; } PackageImport window = EditorWindow.GetWindow <PackageImport>(true, "Importing package"); window.Init(packagePath, items, packageIconPath); }
private void ShowImportWindow(ImportPackageItem[] items) { m_ImportWindow = PackageImport.GetWindow <PackageImport>(true, "Import Unity Package"); m_ImportWindow.Init(m_PackagePath, items, m_PackageIconPath); }