Ejemplo n.º 1
0
        private static IEnumerable <GameObject> GetObjectsRecurse(GameObject root)
        {
            List <GameObject> list = new List <GameObject>
            {
                root
            };
            IEnumerator enumerator = root.transform.GetEnumerator();

            try
            {
                while (enumerator.MoveNext())
                {
                    Transform transform = (Transform)enumerator.Current;
                    list.AddRange(NavMeshEditorWindow.GetObjectsRecurse(transform.gameObject));
                }
            }
            finally
            {
                IDisposable disposable;
                if ((disposable = (enumerator as IDisposable)) != null)
                {
                    disposable.Dispose();
                }
            }
            return(list);
        }
Ejemplo n.º 2
0
        private static IEnumerable <GameObject> GetObjectsRecurse(GameObject root)
        {
            List <GameObject> list = new List <GameObject>
            {
                root
            };

            foreach (Transform transform in root.transform)
            {
                list.AddRange(NavMeshEditorWindow.GetObjectsRecurse(transform.gameObject));
            }
            return(list);
        }
Ejemplo n.º 3
0
        private static List <GameObject> GetObjects(bool includeChildren)
        {
            if (!includeChildren)
            {
                return(new List <GameObject>((IEnumerable <GameObject>)Selection.gameObjects));
            }
            List <GameObject> gameObjectList = new List <GameObject>();

            foreach (GameObject gameObject in Selection.gameObjects)
            {
                gameObjectList.AddRange(NavMeshEditorWindow.GetObjectsRecurse(gameObject));
            }
            return(gameObjectList);
        }
Ejemplo n.º 4
0
 private static List <GameObject> GetObjects(bool includeChildren)
 {
     if (includeChildren)
     {
         List <GameObject> list        = new List <GameObject>();
         GameObject[]      gameObjects = Selection.gameObjects;
         for (int i = 0; i < gameObjects.Length; i++)
         {
             GameObject root = gameObjects[i];
             list.AddRange(NavMeshEditorWindow.GetObjectsRecurse(root));
         }
         return(list);
     }
     return(new List <GameObject>(Selection.gameObjects));
 }