Ejemplo n.º 1
0
        public void OnEnable()
        {
            s_Instance = this;

            this.m_Position = base.serializedObject.FindProperty("m_LocalPosition");
            this.m_Rotation = base.serializedObject.FindProperty("m_LocalRotation");
            this.m_Scale    = base.serializedObject.FindProperty("m_LocalScale");
            if (this.m_RotationGUI == null)
            {
                string   unityEditorPath = EditorApplication.applicationContentsPath + "/Managed/UnityEditor.dll";
                Assembly assembly        = Assembly.LoadFrom(unityEditorPath);
                Type     rotationGUIType = assembly.GetType("UnityEditor.TransformRotationGUI");

                ConstructorInfo rotationGUIConstructor = rotationGUIType.GetConstructor(new Type[0]);
                this.m_RotationGUI = rotationGUIConstructor.Invoke(null);

                m_RotationGUIFieldMethod    = rotationGUIType.GetMethod("RotationField", new Type[0]);
                m_RotationGUIOnEnableMethod = rotationGUIType.GetMethod("OnEnable", new Type[] { typeof(SerializedProperty), typeof(GUIContent) });
            }
            if (s_Contents == null)
            {
                s_Contents = new Contents();
            }
            m_RotationGUIOnEnableMethod.Invoke(this.m_RotationGUI, new object[] { this.m_Rotation, s_Contents.anglesContent });
        }
Ejemplo n.º 2
0
 public void OnDestroy()
 {
     s_Instance = null;
 }