Ejemplo n.º 1
0
 public static Renderer PrepareMaterialPropertiesForAnimationMode(MaterialProperty[] properties, bool isMaterialEditable)
 {
   bool flag = AnimationMode.InAnimationMode();
   Renderer renderFromInspector = MaterialEditor.GetAssociatedRenderFromInspector();
   if ((UnityEngine.Object) renderFromInspector != (UnityEngine.Object) null)
   {
     MaterialEditor.ForwardApplyMaterialModification materialModification = new MaterialEditor.ForwardApplyMaterialModification(renderFromInspector, isMaterialEditable);
     MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock();
     renderFromInspector.GetPropertyBlock(materialPropertyBlock);
     foreach (MaterialProperty property in properties)
     {
       property.ReadFromMaterialPropertyBlock(materialPropertyBlock);
       if (flag)
         property.applyPropertyCallback = new MaterialProperty.ApplyPropertyCallback(materialModification.DidModifyAnimationModeMaterialProperty);
     }
   }
   if (flag)
     return renderFromInspector;
   return (Renderer) null;
 }
Ejemplo n.º 2
0
		public static Renderer PrepareMaterialPropertiesForAnimationMode(MaterialProperty[] properties, bool isMaterialEditable)
		{
			bool flag = AnimationMode.InAnimationMode();
			Renderer associatedRenderFromInspector = MaterialEditor.GetAssociatedRenderFromInspector();
			if (associatedRenderFromInspector != null)
			{
				MaterialEditor.ForwardApplyMaterialModification @object = new MaterialEditor.ForwardApplyMaterialModification(associatedRenderFromInspector, isMaterialEditable);
				MaterialPropertyBlock materialPropertyBlock = new MaterialPropertyBlock();
				associatedRenderFromInspector.GetPropertyBlock(materialPropertyBlock);
				for (int i = 0; i < properties.Length; i++)
				{
					MaterialProperty materialProperty = properties[i];
					materialProperty.ReadFromMaterialPropertyBlock(materialPropertyBlock);
					if (flag)
					{
						materialProperty.applyPropertyCallback = new MaterialProperty.ApplyPropertyCallback(@object.DidModifyAnimationModeMaterialProperty);
					}
				}
			}
			if (flag)
			{
				return associatedRenderFromInspector;
			}
			return null;
		}