private void OnEnable() { base.titleContent = base.GetLocalizedTitleContent(); this.m_LightingTab = new LightingWindowLightingTab(); this.m_LightingTab.OnEnable(); this.m_LightmapPreviewTab = new LightingWindowLightmapPreviewTab(); this.m_ObjectTab = new LightingWindowObjectTab(); this.m_ObjectTab.OnEnable(this); base.autoRepaintOnSceneChange = false; this.m_PreviewResizer.Init("LightmappingPreview"); EditorApplication.searchChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.searchChanged, new EditorApplication.CallbackFunction(base.Repaint)); base.Repaint(); }
void OnEnable() { titleContent = GetLocalizedTitleContent(); m_LightingSettingsTab = new LightingWindowLightingTab(); m_LightingSettingsTab.OnEnable(); m_RealtimeLightmapsTab = new LightingWindowLightmapPreviewTab(LightmapType.DynamicLightmap); m_BakedLightmapsTab = new LightingWindowLightmapPreviewTab(LightmapType.StaticLightmap); Undo.undoRedoPerformed += Repaint; Lightmapping.lightingDataUpdated += Repaint; Repaint(); }
void OnEnable() { titleContent = GetLocalizedTitleContent(); m_LightingSettingsTab = new LightingWindowLightingTab(); m_LightingSettingsTab.OnEnable(); m_RealtimeLightmapsTab = new LightingWindowLightmapPreviewTab(LightmapType.DynamicLightmap); m_BakedLightmapsTab = new LightingWindowLightmapPreviewTab(LightmapType.StaticLightmap); autoRepaintOnSceneChange = false; Undo.undoRedoPerformed += Repaint; Repaint(); }
void OnEnable() { titleContent = GetLocalizedTitleContent(); m_LightingTab = new LightingWindowLightingTab(); m_LightingTab.OnEnable(); m_LightmapPreviewTab = new LightingWindowLightmapPreviewTab(); m_ObjectTab = new LightingWindowObjectTab(); m_ObjectTab.OnEnable(this); InitLightmapSettings(); autoRepaintOnSceneChange = false; m_PreviewResizer.Init("LightmappingPreview"); EditorApplication.searchChanged += Repaint; Repaint(); }