public OnMixerControllerChanged ( UnityEditor.Audio.AudioMixerController controller ) : void | ||
controller | UnityEditor.Audio.AudioMixerController | |
return | void |
void OnMixerControllerChanged() { if (m_Controller) { m_Controller.ClearEventHandlers(); } m_MixersTree.OnMixerControllerChanged(m_Controller); m_GroupTree.OnMixerControllerChanged(m_Controller); m_GroupViews.OnMixerControllerChanged(m_Controller); m_ChannelStripView.OnMixerControllerChanged(m_Controller); m_SnapshotListView.OnMixerControllerChanged(m_Controller); if (m_Controller) { m_Controller.ForceSetView(m_Controller.currentViewIndex); } }