static private AnimationModeDriver DummyDriver() { if (s_DummyDriver == null) { s_DummyDriver = ScriptableObject.CreateInstance <AnimationModeDriver>(); s_DummyDriver.name = "DummyDriver"; } return(s_DummyDriver); }
// Stops animation mode, as used by the animation editor. public static void StopAnimationMode(AnimationModeDriver driver) { Internal_StopAnimationMode(driver); }
// Returns true if the editor is currently in animation mode. public static bool InAnimationMode(AnimationModeDriver driver) { return(Internal_InAnimationMode(driver)); }
internal static void StartCandidateRecording(AnimationModeDriver driver) { Internal_StartCandidateRecording(driver); }