Ejemplo n.º 1
0
        private static void InnerUnlink(VFXContext from, VFXContext to, int fromIndex = 0, int toIndex = 0, bool notify = true)
        {
            if (from.GetData() == to.GetData() && from.GetData() != null)
            {
                to.SetDefaultData(false);
            }

            int count = from.m_OutputFlowSlot[fromIndex].link.RemoveAll(o => o.context == to && o.slotIndex == toIndex);

            count += to.m_InputFlowSlot[toIndex].link.RemoveAll(o => o.context == from && o.slotIndex == fromIndex);

            if (count > 0 && notify)
            {
                from.Invalidate(InvalidationCause.kConnectionChanged);
                to.Invalidate(InvalidationCause.kConnectionChanged);
            }
        }
Ejemplo n.º 2
0
        private static void InnerUnlink(VFXContext from, VFXContext to, int fromIndex = 0, int toIndex = 0, bool notify = true)
        {
            if (from.GetData() == to.GetData() && from.GetData() != null)
            {
                to.SetDefaultData(false);
            }

            from.m_OutputFlowSlot[fromIndex].link.RemoveAll(o => o.context == to && o.slotIndex == toIndex);
            to.m_InputFlowSlot[toIndex].link.RemoveAll(o => o.context == from && o.slotIndex == fromIndex);

            // TODO Might need a specific event ?
            if (notify)
            {
                from.Invalidate(InvalidationCause.kStructureChanged);
                to.Invalidate(InvalidationCause.kStructureChanged);
            }
        }