public static void DrawBoneOutline(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float outlineScale = 1.35f, float scale = 1.0f)
        {
            outlineScale = Mathf.Max(1f, outlineScale);

            Color c = Handles.color;

            Handles.color = color;

            var right = Vector3.right;
            var v     = endPosition - position;

            if (v.sqrMagnitude != 0)
            {
                right = v.normalized;
            }

            var up           = Vector3.Cross(right, forward).normalized;
            var radius       = GetBoneRadius(position, scale) * 0.5f;
            var outlineWidth = radius * (outlineScale - 1f);
            var numSamples   = 12;

            if (v.sqrMagnitude <= radius * radius)
            {
                DrawingUtility.DrawSolidArc(position, -forward, up, 360f, radius, outlineScale, numSamples * 2);
            }
            else
            {
                DrawingUtility.DrawSolidArc(position, -forward, up, 180f, radius, outlineScale, numSamples);
                DrawingUtility.DrawSolidArc(endPosition, -forward, -up, 180f, outlineWidth, 0f, numSamples);
                DrawingUtility.DrawLine(position + up * (radius + outlineWidth * 0.5f), endPosition + up * outlineWidth * 0.5f, forward, outlineWidth, outlineWidth);
                DrawingUtility.DrawLine(position - up * (radius + outlineWidth * 0.5f), endPosition - up * outlineWidth * 0.5f, forward, outlineWidth, outlineWidth);
            }

            Handles.color = c;
        }
        public static void DrawBone(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float scale = 1.0f)
        {
            Color c = Handles.color;

            Handles.color = color;

            var right = Vector3.right;
            var v     = endPosition - position;

            if (v.sqrMagnitude != 0)
            {
                right = v.normalized;
            }

            var up         = Vector3.Cross(right, forward).normalized;
            var radius     = GetBoneRadius(position, scale) * 0.5f;
            var numSamples = 12;

            if (v.sqrMagnitude <= radius * radius)
            {
                DrawingUtility.DrawSolidArc(position, -forward, up, 360f, radius, numSamples * 2);
            }
            else
            {
                DrawingUtility.DrawSolidArc(position, -forward, up, 180f, radius, numSamples);
                DrawingUtility.DrawLine(position, endPosition, forward, radius * 2f, 0f);
            }

            Handles.color = c;
        }