// Reparents a list of tracks to a new parent // the new parent cannot be null (has to be track asset or sequence) // the insertAfter can be null (will not reorder) internal static bool ReparentTracks(List <TrackAsset> tracksToMove, PlayableAsset targetParent, TrackAsset insertMarker = null, bool insertBefore = false) { var targetParentTrack = targetParent as TrackAsset; var targetSequenceTrack = targetParent as TimelineAsset; if (tracksToMove == null || tracksToMove.Count == 0 || (targetParentTrack == null && targetSequenceTrack == null)) { return(false); } // invalid parent type on a track if (targetParentTrack != null && tracksToMove.Any(x => !TimelineCreateUtilities.ValidateParentTrack(targetParentTrack, x.GetType()))) { return(false); } // no valid tracks means this is simply a rearrangement var validTracks = tracksToMove.Where(x => x.parent != targetParent).ToList(); if (insertMarker == null && !validTracks.Any()) { return(false); } var parents = validTracks.Select(x => x.parent).Where(x => x != null).Distinct().ToList(); // push the current state of the tracks that will change foreach (var p in parents) { UndoExtensions.RegisterPlayableAsset(p, "Reparent"); } UndoExtensions.RegisterTracks(validTracks, "Reparent"); UndoExtensions.RegisterPlayableAsset(targetParent, "Reparent"); // need to reparent tracks first, before moving them. foreach (var t in validTracks) { if (t.parent != targetParent) { TrackAsset toMoveParent = t.parent as TrackAsset; TimelineAsset toMoveTimeline = t.parent as TimelineAsset; if (toMoveTimeline != null) { toMoveTimeline.RemoveTrack(t); } else if (toMoveParent != null) { toMoveParent.RemoveSubTrack(t); } if (targetParentTrack != null) { targetParentTrack.AddChild(t); targetParentTrack.SetCollapsed(false); } else { targetSequenceTrack.AddTrackInternal(t); } } } if (insertMarker != null) { // re-ordering track. This is using internal APIs, so invalidation of the tracks must be done manually to avoid // cache mismatches var children = targetParentTrack != null ? targetParentTrack.subTracksObjects : targetSequenceTrack.trackObjects; TimelineUtility.ReorderTracks(children, tracksToMove, insertMarker, insertBefore); if (targetParentTrack != null) { targetParentTrack.Invalidate(); } if (insertMarker.timelineAsset != null) { insertMarker.timelineAsset.Invalidate(); } } return(true); }
public void Grab(IEnumerable <ITimelineItem> items, TrackAsset referenceTrack, Vector2 mousePosition) { if (items == null) { return; } items = items.ToArray(); // Cache enumeration result if (!items.Any()) { return; } m_GrabbedModalUndoGroup = Undo.GetCurrentGroup(); var trackItems = items.GroupBy(c => c.parentTrack).ToArray(); var trackItemsCount = trackItems.Length; var tracks = items.Select(c => c.parentTrack).Where(x => x != null).Distinct(); movingItems = new MovingItems[trackItemsCount]; allowTrackSwitch = trackItemsCount == 1 && !trackItems.SelectMany(x => x).Any(x => x is MarkerItem); // For now, track switch is only supported when all items are on the same track and there are no items // one push per track handles all the clips on the track UndoExtensions.RegisterTracks(tracks, L10n.Tr("Move Items")); foreach (var sourceTrack in tracks) { // push all markers on the track because of ripple UndoExtensions.RegisterMarkers(sourceTrack.GetMarkers(), L10n.Tr("Move Items")); } for (var i = 0; i < trackItemsCount; ++i) { var track = trackItems[i].Key; var grabbedItems = new MovingItems(m_State, track, trackItems[i].ToArray(), referenceTrack, mousePosition, allowTrackSwitch); movingItems[i] = grabbedItems; } m_LeftMostMovingItems = null; m_RightMostMovingItems = null; foreach (var grabbedTrackItems in movingItems) { if (m_LeftMostMovingItems == null || m_LeftMostMovingItems.start > grabbedTrackItems.start) { m_LeftMostMovingItems = grabbedTrackItems; } if (m_RightMostMovingItems == null || m_RightMostMovingItems.end < grabbedTrackItems.end) { m_RightMostMovingItems = grabbedTrackItems; } } m_ItemGUIs = new HashSet <TimelineItemGUI>(); m_ItemsGroup = new ItemsGroup(items); foreach (var item in items) { m_ItemGUIs.Add(item.gui); } targetTrack = referenceTrack; EditMode.BeginMove(this); m_Grabbing = true; }