Ejemplo n.º 1
0
        public bool CompileScripts(EditorScriptCompilationOptions definesOptions, BuildTargetGroup platformGroup, BuildTarget platform)
        {
            ScriptAssemblySettings scriptAssemblySettings = this.CreateScriptAssemblySettings(platformGroup, platform, definesOptions);
            BuildFlags             buildFlags             = BuildFlags.None;

            if ((definesOptions & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor)
            {
                buildFlags |= BuildFlags.BuildingForEditor;
            }
            if ((definesOptions & EditorScriptCompilationOptions.BuildingDevelopmentBuild) == EditorScriptCompilationOptions.BuildingDevelopmentBuild)
            {
                buildFlags |= BuildFlags.BuildingDevelopmentBuild;
            }
            EditorBuildRules.TargetAssembly[] array = null;
            bool result = this.CompileScripts(scriptAssemblySettings, EditorCompilation.EditorTempPath, buildFlags, ref array);

            if (array != null)
            {
                EditorBuildRules.TargetAssembly[] array2 = array;
                for (int i = 0; i < array2.Length; i++)
                {
                    EditorBuildRules.TargetAssembly targetAssembly       = array2[i];
                    CustomScriptAssembly            customScriptAssembly = this.customScriptAssemblies.Single((CustomScriptAssembly a) => a.Name == Path.GetFileNameWithoutExtension(targetAssembly.Filename));
                    string text = customScriptAssembly.FilePath;
                    if (text.StartsWith(this.projectDirectory))
                    {
                        text = text.Substring(this.projectDirectory.Length);
                    }
                    Debug.LogWarning(string.Format("Script assembly '{0}' has not been compiled. Folder containing assembly definition file '{1}' contains script files for different script languages. Folder must only contain script files for one script language.", targetAssembly.Filename, text));
                }
            }
            return(result);
        }
Ejemplo n.º 2
0
        internal static HashSet <TargetAssembly> GetTargetAssembliesWithScriptsHashSet(
            Dictionary <string, string> allScripts,
            string projectDirectory,
            IDictionary <string, TargetAssembly> customTargetAssemblies,
            ScriptAssemblySettings settings)
        {
            var uniqueTargetAssemblies = new HashSet <TargetAssembly>();

            foreach (var entry in allScripts)
            {
                var script         = entry.Key;
                var assemblyName   = entry.Value;
                var targetAssembly = GetTargetAssembly(script, assemblyName, projectDirectory, customTargetAssemblies);

                // This can happen for scripts in packages that are not included in an .asmdef assembly
                // and they will therefore not be compiled.
                if (targetAssembly == null)
                {
                    continue;
                }

                if (!IsCompatibleWithPlatformAndDefines(targetAssembly, settings))
                {
                    continue;
                }

                uniqueTargetAssemblies.Add(targetAssembly);
            }

            return(uniqueTargetAssemblies);
        }
Ejemplo n.º 3
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 internal static TargetAssembly[] GetTargetAssembliesWithScripts(
     Dictionary <string, string> allScripts,
     string projectDirectory,
     IDictionary <string, TargetAssembly> customTargetAssemblies,
     ScriptAssemblySettings settings)
 {
     return(GetTargetAssembliesWithScriptsHashSet(allScripts, projectDirectory, customTargetAssemblies, settings).ToArray());
 }
Ejemplo n.º 4
0
        public static ScriptAssembly[] GetAllScriptAssemblies(
            Dictionary <string, string> allSourceFiles,
            String projectDirectory,
            ScriptAssemblySettings settings,
            CompilationAssemblies assemblies,
            ISafeModeInfo safeModeInfo,
            TargetAssemblyType onlyIncludeType = TargetAssemblyType.Undefined,
            Func <TargetAssembly, bool> targetAssemblyCondition = null,
            ICompilationSetupWarningTracker warningSink         = null)
        {
            if (allSourceFiles == null || allSourceFiles.Count == 0)
            {
                return(new ScriptAssembly[0]);
            }

            var targetAssemblyFiles = new Dictionary <TargetAssembly, DirtyTargetAssembly>();

            foreach (var entry in allSourceFiles)
            {
                var scriptFile     = entry.Key;
                var assemblyName   = entry.Value;
                var targetAssembly = GetTargetAssembly(scriptFile, assemblyName, projectDirectory, assemblies.CustomTargetAssemblies);

                if (targetAssembly == null)
                {
                    continue;
                }

                if (!IsCompatibleWithPlatformAndDefines(targetAssembly, settings))
                {
                    continue;
                }

                if (targetAssemblyCondition != null && !targetAssemblyCondition(targetAssembly))
                {
                    continue;
                }

                // Optionally only include specific TargetAssemblyType assemblies.
                if (onlyIncludeType != TargetAssemblyType.Undefined && targetAssembly.Type != onlyIncludeType)
                {
                    continue;
                }

                DirtyTargetAssembly dirtyTargetAssembly;

                if (!targetAssemblyFiles.TryGetValue(targetAssembly, out dirtyTargetAssembly))
                {
                    dirtyTargetAssembly = new DirtyTargetAssembly();
                    targetAssemblyFiles[targetAssembly] = dirtyTargetAssembly;
                }

                dirtyTargetAssembly.SourceFiles.Add(AssetPath.Combine(projectDirectory, scriptFile));
            }

            return(ToScriptAssemblies(targetAssemblyFiles, settings, assemblies, warningSink, safeModeInfo));
        }
Ejemplo n.º 5
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        public static bool IsCompatibleWithPlatformAndDefines(TargetAssembly assembly, BuildTarget buildTarget, EditorScriptCompilationOptions options)
        {
            var settings = new ScriptAssemblySettings
            {
                BuildTarget        = buildTarget,
                CompilationOptions = options
            };

            return(IsCompatibleWithPlatformAndDefines(assembly, settings));
        }
Ejemplo n.º 6
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        private ScriptAssembly[] GetAllScriptAssemblies(BuildFlags buildFlags, EditorScriptCompilationOptions options, PrecompiledAssembly[] unityAssembliesArg, PrecompiledAssembly[] precompiledAssembliesArg)
        {
            EditorBuildRules.CompilationAssemblies assemblies = new EditorBuildRules.CompilationAssemblies
            {
                UnityAssemblies          = unityAssembliesArg,
                PrecompiledAssemblies    = precompiledAssembliesArg,
                CustomTargetAssemblies   = this.customTargetAssemblies,
                EditorAssemblyReferences = ModuleUtils.GetAdditionalReferencesForUserScripts()
            };
            ScriptAssemblySettings settings = this.CreateEditorScriptAssemblySettings(options);

            return(EditorBuildRules.GetAllScriptAssemblies(this.allScripts, this.projectDirectory, buildFlags, settings, assemblies));
        }
Ejemplo n.º 7
0
        internal static TargetAssembly[] GetTargetAssembliesWithScripts(IEnumerable <string> allScripts,
                                                                        string projectDirectory,
                                                                        TargetAssembly[] customTargetAssemblies,
                                                                        ScriptAssemblySettings settings)
        {
            var uniqueTargetAssemblies = new HashSet <TargetAssembly>();

            foreach (var script in allScripts)
            {
                var targetAssembly = GetTargetAssembly(script, projectDirectory, customTargetAssemblies);

                if (!IsCompatibleWithPlatform(targetAssembly, settings))
                {
                    continue;
                }

                uniqueTargetAssemblies.Add(targetAssembly);
            }

            return(uniqueTargetAssemblies.ToArray());
        }
Ejemplo n.º 8
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        internal static void AddScriptAssemblyReferences(ref ScriptAssembly scriptAssembly, TargetAssembly targetAssembly, ScriptAssemblySettings settings,
                                                         CompilationAssemblies assemblies,
                                                         IDictionary <TargetAssembly, ScriptAssembly> targetToScriptAssembly, string filenameSuffix)
        {
            var  scriptAssemblyReferences = new List <ScriptAssembly>();
            var  references        = new List <string>();
            bool buildingForEditor = settings.BuildingForEditor;

            // Add Unity assemblies (UnityEngine.dll, UnityEditor.dll) referencees.
            var unityReferences = GetUnityReferences(scriptAssembly, assemblies.UnityAssemblies, settings.CompilationOptions);

            references.AddRange(unityReferences);

            // Setup target assembly references
            foreach (var reference in targetAssembly.References)
            {
                ScriptAssembly scriptAssemblyReference;

                // Add ScriptAssembly references to other dirty script assemblies that also need to be rebuilt.
                if (targetToScriptAssembly.TryGetValue(reference, out scriptAssemblyReference))
                {
                    System.Diagnostics.Debug.Assert(scriptAssemblyReference != null);
                    scriptAssemblyReferences.Add(scriptAssemblyReference);
                }
                else
                {
                    // Add string references to other assemblies that do not need to be rebuilt.
                    var assemblyPath = reference.FullPath(settings.OutputDirectory, filenameSuffix);

                    if (File.Exists(assemblyPath))
                    {
                        references.Add(assemblyPath);
                    }
                }
            }

            // For predefined target assembly add references to custom target assemblies
            if (assemblies.CustomTargetAssemblies != null && (targetAssembly.Type & TargetAssemblyType.Predefined) == TargetAssemblyType.Predefined)
            {
                foreach (var customTargetAssembly in assemblies.PredefinedAssembliesCustomTargetReferences ?? Enumerable.Empty <TargetAssembly>())
                {
                    ScriptAssembly scriptAssemblyReference;

                    // Only add ScriptAssembly reference if the custom target assembly is dirty, e.g. is in targetToScriptAssembly dictionary
                    // Otherwise just add already compiled custom target assembly as precompiled reference.
                    if (targetToScriptAssembly.TryGetValue(customTargetAssembly, out scriptAssemblyReference))
                    {
                        scriptAssemblyReferences.Add(scriptAssemblyReference);
                    }
                    else
                    {
                        var customTargetAssemblyPath = customTargetAssembly.FullPath(settings.OutputDirectory, filenameSuffix);

                        // File might not exist if there are no scripts in the custom target assembly folder.
                        if (File.Exists(customTargetAssemblyPath))
                        {
                            references.Add(customTargetAssemblyPath);
                        }
                    }
                }
            }

            // Add pre-compiled assemblies as references
            PrecompiledAssembly[] precompiledAssembliesForReferences = assemblies.PrecompiledAssemblies ?? new PrecompiledAssembly[] {};
            if (settings.OptionalUnityReferences != OptionalUnityReferences.None)
            {
                precompiledAssembliesForReferences = precompiledAssembliesForReferences.Where(x => x.OptionalUnityReferences == OptionalUnityReferences.None || ((targetAssembly.OptionalUnityReferences & x.OptionalUnityReferences & settings.OptionalUnityReferences) != 0)).ToArray();
            }

            var precompiledReferences = GetPrecompiledReferences(scriptAssembly, targetAssembly.Type, settings.CompilationOptions, targetAssembly.editorCompatibility, precompiledAssembliesForReferences);

            references.AddRange(precompiledReferences);

            if (buildingForEditor && assemblies.EditorAssemblyReferences != null)
            {
                references.AddRange(assemblies.EditorAssemblyReferences);
            }

            references.AddRange(MonoLibraryHelpers.GetSystemLibraryReferences(scriptAssembly.ApiCompatibilityLevel, scriptAssembly.BuildTarget, scriptAssembly.Language, buildingForEditor, scriptAssembly.Filename));

            scriptAssembly.ScriptAssemblyReferences = scriptAssemblyReferences.ToArray();
            scriptAssembly.References = references.ToArray();
        }
Ejemplo n.º 9
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 public static bool IsCompatibleWithPlatformAndDefines(TargetAssembly assembly, ScriptAssemblySettings settings)
 {
     return(assembly.IsCompatibleFunc == null || assembly.IsCompatibleFunc(settings, assembly.Defines));
 }
Ejemplo n.º 10
0
 static bool IsCompatibleWithEditor(ScriptAssemblySettings settings)
 {
     return((settings.CompilationOptions & EditorScriptCompilationOptions.BuildingForEditor) == EditorScriptCompilationOptions.BuildingForEditor);
 }
Ejemplo n.º 11
0
        internal static void AddScriptAssemblyReferences(ref ScriptAssembly scriptAssembly, TargetAssembly targetAssembly, ScriptAssemblySettings settings,
                                                         CompilationAssemblies assemblies,
                                                         IDictionary <TargetAssembly, ScriptAssembly> targetToScriptAssembly, ICompilationSetupWarningTracker warningSink)
        {
            var  scriptAssemblyReferences = new List <ScriptAssembly>(targetAssembly.References.Count);
            var  references         = new List <string>();
            bool buildingForEditor  = settings.BuildingForEditor;
            bool noEngineReferences = (targetAssembly.Flags & AssemblyFlags.NoEngineReferences) == AssemblyFlags.NoEngineReferences;

            bool shouldProcessPredefinedCustomTargets = assemblies.CustomTargetAssemblies != null && (targetAssembly.Type & TargetAssemblyType.Predefined) == TargetAssemblyType.Predefined;
            var  predefinedCustomTargetReferences     = Enumerable.Empty <TargetAssembly>();

            if (shouldProcessPredefinedCustomTargets && assemblies.PredefinedAssembliesCustomTargetReferences != null)
            {
                predefinedCustomTargetReferences = assemblies.PredefinedAssembliesCustomTargetReferences;
            }

            var unityReferences = new Dictionary <string, string>();

            // Add Unity assemblies (UnityEngine.dll, UnityEditor.dll) references, as long as the target
            // doesn't specify that it doesn't want them.
            if (!noEngineReferences)
            {
                // Add predefined custom target references in a hash-set for fast lookup
                var predefinedCustomTargetRefs = new HashSet <string>(predefinedCustomTargetReferences.Select(x => x.Filename));
                unityReferences = GetUnityReferences(scriptAssembly, targetAssembly, assemblies.UnityAssemblies, predefinedCustomTargetRefs, settings.CompilationOptions, UnityReferencesOptions.None);
                references.AddRange(unityReferences.Values);
            }

            AddTestRunnerCustomReferences(ref targetAssembly, assemblies.CustomTargetAssemblies);

            // Setup target assembly references
            foreach (var reference in targetAssembly.References)
            {
                ScriptAssembly scriptAssemblyReference;

                // If the assembly already showed up in the unity references, don't reference it here.
                // This can happen when an assembly is configured as a unity assembly override, but
                // overrides are disabled. The Unity assembly should take precedence in that case.
                if (unityReferences.ContainsKey(reference.Filename))
                {
                    continue;
                }

                // Add ScriptAssembly references to other dirty script assemblies that also need to be rebuilt.
                if (targetToScriptAssembly.TryGetValue(reference, out scriptAssemblyReference))
                {
                    System.Diagnostics.Debug.Assert(scriptAssemblyReference != null);
                    scriptAssemblyReferences.Add(scriptAssemblyReference);
                }
            }

            // For predefined target assembly add references to custom target assemblies
            if (shouldProcessPredefinedCustomTargets)
            {
                foreach (var customTargetAssembly in predefinedCustomTargetReferences)
                {
                    ScriptAssembly scriptAssemblyReference;

                    // Only add ScriptAssembly reference if the custom target assembly is dirty, e.g. is in targetToScriptAssembly dictionary
                    // Otherwise just add already compiled custom target assembly as precompiled reference.
                    if (targetToScriptAssembly.TryGetValue(customTargetAssembly, out scriptAssemblyReference))
                    {
                        scriptAssemblyReferences.Add(scriptAssemblyReference);
                    }
                }
            }

            // Add pre-compiled assemblies as references
            var allPrecompiledAssemblies = assemblies.PrecompiledAssemblies ?? new Dictionary <string, PrecompiledAssembly>(0);
            List <PrecompiledAssembly> precompiledReferences = new List <PrecompiledAssembly>(allPrecompiledAssemblies.Count);
            var explicitPrecompiledReferences = new List <PrecompiledAssembly>(targetAssembly.ExplicitPrecompiledReferences.Count);

            if ((targetAssembly.Flags & AssemblyFlags.ExplicitReferences) == AssemblyFlags.ExplicitReferences)
            {
                if (!noEngineReferences)
                {
                    precompiledReferences.AddRange(allPrecompiledAssemblies
                                                   .Where(x => (x.Value.Flags & AssemblyFlags.UserAssembly) != AssemblyFlags.UserAssembly)
                                                   .Select(x => x.Value));
                }

                foreach (var explicitPrecompiledReference in targetAssembly.ExplicitPrecompiledReferences)
                {
                    PrecompiledAssembly assembly;
                    if (allPrecompiledAssemblies.TryGetValue(explicitPrecompiledReference, out assembly))
                    {
                        explicitPrecompiledReferences.Add(assembly);
                    }
                }
            }
            else
            {
                var precompiledAssemblies = allPrecompiledAssemblies.Values.Where(x => (x.Flags & AssemblyFlags.ExplicitlyReferenced) != AssemblyFlags.ExplicitlyReferenced).ToList();

                // if noEngineReferences, add just the non-explicitly-referenced user assemblies
                if (noEngineReferences)
                {
                    precompiledReferences.AddRange(precompiledAssemblies.Where(x => (x.Flags & AssemblyFlags.UserAssembly) == AssemblyFlags.UserAssembly));
                }
                else
                {
                    precompiledReferences.AddRange(precompiledAssemblies);
                }
            }

            AddTestRunnerPrecompiledReferences(targetAssembly, allPrecompiledAssemblies, ref precompiledReferences);

            var precompiledReferenceNames = GetPrecompiledReferences(scriptAssembly, targetAssembly.Type, settings.CompilationOptions, targetAssembly.editorCompatibility, precompiledReferences, explicitPrecompiledReferences, warningSink);

            references.AddRange(precompiledReferenceNames);

            if (buildingForEditor && assemblies.EditorAssemblyReferences != null)
            {
                references.AddRange(assemblies.EditorAssemblyReferences);
            }

            references.AddRange(MonoLibraryHelpers.GetSystemLibraryReferences(scriptAssembly.CompilerOptions.ApiCompatibilityLevel));

            scriptAssembly.ScriptAssemblyReferences = scriptAssemblyReferences.ToArray();
            scriptAssembly.References = references.ToArray();
        }
Ejemplo n.º 12
0
        internal static ScriptAssembly[] ToScriptAssemblies(
            IDictionary <TargetAssembly, DirtyTargetAssembly> targetAssemblies,
            ScriptAssemblySettings settings,
            CompilationAssemblies assemblies, ICompilationSetupWarningTracker warningSink, ISafeModeInfo safeModeInfo)
        {
            var scriptAssemblies = new ScriptAssembly[targetAssemblies.Count];

            var targetToScriptAssembly = new Dictionary <TargetAssembly, ScriptAssembly>();
            int index = 0;

            bool buildingForEditor = settings.BuildingForEditor;
            var  safeModeWhiteList = new HashSet <string>(safeModeInfo.GetWhiteListAssemblyNames());

            foreach (var entry in targetAssemblies)
            {
                var targetAssembly      = entry.Key;
                var dirtyTargetAssembly = entry.Value;
                var scriptAssembly      = new ScriptAssembly();

                // Setup TargetAssembly -> ScriptAssembly mapping for converting references
                scriptAssemblies[index] = scriptAssembly;
                targetToScriptAssembly[targetAssembly] = scriptAssemblies[index++];

                // Setup ScriptAssembly
                scriptAssembly.Flags         = targetAssembly.Flags;
                scriptAssembly.BuildTarget   = settings.BuildTarget;
                scriptAssembly.OriginPath    = targetAssembly.PathPrefix;
                scriptAssembly.Filename      = targetAssembly.Filename;
                scriptAssembly.SkipCodeGen   = safeModeWhiteList.Contains(targetAssembly.Filename);
                scriptAssembly.RootNamespace = targetAssembly.Type == TargetAssemblyType.Predefined ? settings.ProjectRootNamespace : targetAssembly.RootNamespace;

                scriptAssembly.OutputDirectory    = settings.OutputDirectory;
                scriptAssembly.Defines            = targetAssembly.Defines == null ? s_CSharpVersionDefines : targetAssembly.Defines.Concat(s_CSharpVersionDefines).ToArray();
                scriptAssembly.Files              = dirtyTargetAssembly.SourceFiles.ToArray();
                scriptAssembly.TargetAssemblyType = targetAssembly.Type;
                scriptAssembly.AsmDefPath         = targetAssembly.AsmDefPath;

                if (scriptAssembly.TargetAssemblyType == TargetAssemblyType.Predefined)
                {
                    scriptAssembly.CompilerOptions = new ScriptCompilerOptions(settings.PredefinedAssembliesCompilerOptions);
                }
                else
                {
                    scriptAssembly.CompilerOptions = targetAssembly.CompilerOptions;
                }

                scriptAssembly.CompilerOptions.RoslynAnalyzerDllPaths      = new string[0];
                scriptAssembly.CompilerOptions.RoslynAnalyzerRulesetPath   = string.Empty;
                scriptAssembly.CompilerOptions.AdditionalCompilerArguments = settings.AdditionalCompilerArguments;

                var editorOnlyTargetAssembly = (targetAssembly.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly;

                if (editorOnlyTargetAssembly)
                {
                    scriptAssembly.CompilerOptions.ApiCompatibilityLevel = ApiCompatibilityLevel.NET_Unity_4_8;
                }
                else
                {
                    scriptAssembly.CompilerOptions.ApiCompatibilityLevel = settings.PredefinedAssembliesCompilerOptions.ApiCompatibilityLevel;
                }

                if ((settings.CompilationOptions & EditorScriptCompilationOptions.BuildingUseDeterministicCompilation) == EditorScriptCompilationOptions.BuildingUseDeterministicCompilation)
                {
                    scriptAssembly.CompilerOptions.UseDeterministicCompilation = true;
                }
                else
                {
                    scriptAssembly.CompilerOptions.UseDeterministicCompilation = false;
                }

                scriptAssembly.CompilerOptions.CodeOptimization = settings.CodeOptimization;
            }

            // Don't add the auto-referenced engine assemblies if the assembly either has the flag set, or
            // is a codegen assembly
            AutoReferencedPackageAssemblies.AddReferences(assemblies.CustomTargetAssemblies, settings.CompilationOptions,
                                                          t =>
            {
                var hasNoEngineReferencesFlag = (t.Flags & AssemblyFlags.NoEngineReferences) == AssemblyFlags.NoEngineReferences;
                if (hasNoEngineReferencesFlag)
                {
                    return(false);
                }

                return(!UnityCodeGenHelpers.IsCodeGen(t.Filename));
            });

            // Setup ScriptAssembly references
            index = 0;
            foreach (var entry in targetAssemblies)
            {
                var scriptAssembly = scriptAssemblies[index++];
                AddScriptAssemblyReferences(ref scriptAssembly, entry.Key, settings, assemblies, targetToScriptAssembly, warningSink);

                if (UnityCodeGenHelpers.IsCodeGen(entry.Key.Filename) ||
                    UnityCodeGenHelpers.IsCodeGenTest(entry.Key.Filename) ||
                    CompilationPipelineCommonHelper.ShouldAdd(entry.Key.Filename))
                {
                    CompilationPipelineCommonHelper.UpdateScriptAssemblyReference(ref scriptAssembly);
                }

                if (!buildingForEditor)
                {
                    PlatformSupportModuleHelpers.AddAdditionalPlatformSupportData(settings.CompilationExtension, ref scriptAssembly);
                }
            }

            if ((settings.CompilationOptions & EditorScriptCompilationOptions.BuildingWithRoslynAnalysis) != 0)
            {
                var analyzers = assemblies.RoslynAnalyzerDllPaths;
                foreach (var a in analyzers)
                {
                    var targetAssemblyOwningAnalyzer = assemblies.CustomTargetAssemblies.Values
                                                       .OrderBy(c => c.PathFilter(a)).LastOrDefault();

                    if (targetAssemblyOwningAnalyzer?.PathFilter(a) <= 0)
                    {
                        targetAssemblyOwningAnalyzer = null;
                    }

                    foreach (var scriptAssembly in scriptAssemblies)
                    {
                        if (ShouldUseAnalyzerForScriptAssembly(scriptAssembly, targetAssemblyOwningAnalyzer))
                        {
                            scriptAssembly.CompilerOptions.RoslynAnalyzerDllPaths    = scriptAssembly.CompilerOptions.RoslynAnalyzerDllPaths.Concat(new[] { a }).ToArray();
                            scriptAssembly.CompilerOptions.RoslynAnalyzerRulesetPath =
                                scriptAssembly.TargetAssemblyType == TargetAssemblyType.Predefined
                                ? RuleSetFileCache.GetRuleSetFilePathInRootFolder(Path.ChangeExtension(scriptAssembly.Filename, null))
                                : RuleSetFileCache.GetPathForAssembly(scriptAssembly.OriginPath);
                        }
                    }
                }
            }

            return(scriptAssemblies);
        }
Ejemplo n.º 13
0
        internal static void AddScriptAssemblyReferences(ref ScriptAssembly scriptAssembly, EditorBuildRules.TargetAssembly targetAssembly, ScriptAssemblySettings settings, BuildFlags buildFlags, EditorBuildRules.CompilationAssemblies assemblies, IDictionary <EditorBuildRules.TargetAssembly, ScriptAssembly> targetToScriptAssembly, string filenameSuffix)
        {
            List <ScriptAssembly> list  = new List <ScriptAssembly>();
            List <string>         list2 = new List <string>();
            bool flag  = (buildFlags & BuildFlags.BuildingForEditor) == BuildFlags.BuildingForEditor;
            bool flag2 = (targetAssembly.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly;

            if (assemblies.UnityAssemblies != null)
            {
                PrecompiledAssembly[] unityAssemblies = assemblies.UnityAssemblies;
                for (int i = 0; i < unityAssemblies.Length; i++)
                {
                    PrecompiledAssembly compiledAssembly = unityAssemblies[i];
                    if (flag || flag2)
                    {
                        if ((compiledAssembly.Flags & AssemblyFlags.UseForMono) != AssemblyFlags.None)
                        {
                            list2.Add(compiledAssembly.Path);
                        }
                    }
                    else if ((compiledAssembly.Flags & AssemblyFlags.EditorOnly) != AssemblyFlags.EditorOnly)
                    {
                        if (EditorBuildRules.IsCompiledAssemblyCompatibleWithTargetAssembly(compiledAssembly, targetAssembly, settings.BuildTarget, assemblies.CustomTargetAssemblies))
                        {
                            list2.Add(compiledAssembly.Path);
                        }
                    }
                }
            }
            foreach (EditorBuildRules.TargetAssembly current in targetAssembly.References)
            {
                ScriptAssembly item;
                if (targetToScriptAssembly.TryGetValue(current, out item))
                {
                    list.Add(item);
                }
                else
                {
                    string text = Path.Combine(settings.OutputDirectory, current.Filename);
                    if (!string.IsNullOrEmpty(filenameSuffix))
                    {
                        text = text.Replace(".dll", filenameSuffix + ".dll");
                    }
                    if (File.Exists(text))
                    {
                        list2.Add(text);
                    }
                }
            }
            if (assemblies.CustomTargetAssemblies != null && targetAssembly.Type == EditorBuildRules.TargetAssemblyType.Predefined)
            {
                EditorBuildRules.TargetAssembly[] customTargetAssemblies = assemblies.CustomTargetAssemblies;
                for (int j = 0; j < customTargetAssemblies.Length; j++)
                {
                    EditorBuildRules.TargetAssembly key = customTargetAssemblies[j];
                    ScriptAssembly item2;
                    if (targetToScriptAssembly.TryGetValue(key, out item2))
                    {
                        list.Add(item2);
                    }
                }
            }
            if (assemblies.PrecompiledAssemblies != null)
            {
                PrecompiledAssembly[] precompiledAssemblies = assemblies.PrecompiledAssemblies;
                for (int k = 0; k < precompiledAssemblies.Length; k++)
                {
                    PrecompiledAssembly compiledAssembly2 = precompiledAssemblies[k];
                    bool flag3 = (compiledAssembly2.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly;
                    if (!flag3 || flag2)
                    {
                        if (EditorBuildRules.IsCompiledAssemblyCompatibleWithTargetAssembly(compiledAssembly2, targetAssembly, settings.BuildTarget, assemblies.CustomTargetAssemblies))
                        {
                            list2.Add(compiledAssembly2.Path);
                        }
                    }
                }
            }
            if (flag && assemblies.EditorAssemblyReferences != null)
            {
                list2.AddRange(assemblies.EditorAssemblyReferences);
            }
            scriptAssembly.ScriptAssemblyReferences = list.ToArray();
            scriptAssembly.References = list2.ToArray();
        }
Ejemplo n.º 14
0
        internal static ScriptAssembly[] ToScriptAssemblies(IDictionary <EditorBuildRules.TargetAssembly, HashSet <string> > targetAssemblies, ScriptAssemblySettings settings, BuildFlags buildFlags, EditorBuildRules.CompilationAssemblies assemblies, HashSet <string> runUpdaterAssemblies)
        {
            ScriptAssembly[] array = new ScriptAssembly[targetAssemblies.Count];
            Dictionary <EditorBuildRules.TargetAssembly, ScriptAssembly> dictionary = new Dictionary <EditorBuildRules.TargetAssembly, ScriptAssembly>();
            int  num  = 0;
            bool flag = (buildFlags & BuildFlags.BuildingForEditor) == BuildFlags.BuildingForEditor;

            foreach (KeyValuePair <EditorBuildRules.TargetAssembly, HashSet <string> > current in targetAssemblies)
            {
                EditorBuildRules.TargetAssembly key = current.Key;
                HashSet <string> value          = current.Value;
                ScriptAssembly   scriptAssembly = new ScriptAssembly();
                array[num]                 = scriptAssembly;
                dictionary[key]            = array[num++];
                scriptAssembly.BuildTarget = settings.BuildTarget;
                if (key.EditorOnly || (flag && settings.ApiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6))
                {
                    scriptAssembly.ApiCompatibilityLevel = ((EditorApplication.scriptingRuntimeVersion != ScriptingRuntimeVersion.Latest) ? ApiCompatibilityLevel.NET_2_0 : ApiCompatibilityLevel.NET_4_6);
                }
                else
                {
                    scriptAssembly.ApiCompatibilityLevel = settings.ApiCompatibilityLevel;
                }
                if (!string.IsNullOrEmpty(settings.FilenameSuffix))
                {
                    string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(key.Filename);
                    string extension = Path.GetExtension(key.Filename);
                    scriptAssembly.Filename = fileNameWithoutExtension + settings.FilenameSuffix + extension;
                }
                else
                {
                    scriptAssembly.Filename = key.Filename;
                }
                if (runUpdaterAssemblies != null && runUpdaterAssemblies.Contains(scriptAssembly.Filename))
                {
                    scriptAssembly.RunUpdater = true;
                }
                scriptAssembly.OutputDirectory = settings.OutputDirectory;
                scriptAssembly.Defines         = settings.Defines;
                scriptAssembly.Files           = value.ToArray <string>();
                Array.Sort <string>(scriptAssembly.Files);
            }
            num = 0;
            foreach (KeyValuePair <EditorBuildRules.TargetAssembly, HashSet <string> > current2 in targetAssemblies)
            {
                EditorBuildRules.AddScriptAssemblyReferences(ref array[num++], current2.Key, settings, buildFlags, assemblies, dictionary, settings.FilenameSuffix);
            }
            return(array);
        }
Ejemplo n.º 15
0
 public FindReferences(Dictionary <string, EditorBuildRules.TargetAssembly> targetAssemblies,
                       ScriptAssemblySettings assemblySettings)
 {
     m_AllTargetAssemblies = targetAssemblies;
     m_AssemblySettings    = assemblySettings;
 }
Ejemplo n.º 16
0
        internal static ScriptAssembly[] ToScriptAssemblies(IDictionary <TargetAssembly, HashSet <string> > targetAssemblies, ScriptAssemblySettings settings,
                                                            CompilationAssemblies assemblies, HashSet <string> runUpdaterAssemblies)
        {
            var scriptAssemblies = new ScriptAssembly[targetAssemblies.Count];

            var targetToScriptAssembly = new Dictionary <TargetAssembly, ScriptAssembly>();
            int index = 0;

            bool buildingForEditor = settings.BuildingForEditor;

            foreach (var entry in targetAssemblies)
            {
                var targetAssembly = entry.Key;
                var sourceFiles    = entry.Value;
                var scriptAssembly = new ScriptAssembly();

                // Setup TargetAssembly -> ScriptAssembly mapping for converting references
                scriptAssemblies[index] = scriptAssembly;
                targetToScriptAssembly[targetAssembly] = scriptAssemblies[index++];

                // Setup ScriptAssembly
                scriptAssembly.Flags       = targetAssembly.Flags;
                scriptAssembly.BuildTarget = settings.BuildTarget;
                scriptAssembly.Language    = targetAssembly.Language;

                var editorOnlyTargetAssembly = (targetAssembly.Flags & AssemblyFlags.EditorOnly) == AssemblyFlags.EditorOnly;

                if (editorOnlyTargetAssembly || (buildingForEditor && settings.ApiCompatibilityLevel == ApiCompatibilityLevel.NET_4_6))
                {
                    scriptAssembly.ApiCompatibilityLevel = (EditorApplication.scriptingRuntimeVersion == ScriptingRuntimeVersion.Latest) ? ApiCompatibilityLevel.NET_4_6 : ApiCompatibilityLevel.NET_2_0;
                }
                else
                {
                    scriptAssembly.ApiCompatibilityLevel = settings.ApiCompatibilityLevel;
                }

                if (!string.IsNullOrEmpty(settings.FilenameSuffix))
                {
                    var basename = AssetPath.GetAssemblyNameWithoutExtension(targetAssembly.Filename);
                    scriptAssembly.Filename = string.Concat(basename, settings.FilenameSuffix, ".dll");
                }
                else
                {
                    scriptAssembly.Filename = targetAssembly.Filename;
                }

                if (runUpdaterAssemblies != null && runUpdaterAssemblies.Contains(scriptAssembly.Filename))
                {
                    scriptAssembly.RunUpdater = true;
                }

                scriptAssembly.OutputDirectory = settings.OutputDirectory;
                scriptAssembly.Defines         = settings.Defines;
                scriptAssembly.Files           = sourceFiles.ToArray();

                if (targetAssembly.Type == TargetAssemblyType.Predefined)
                {
                    scriptAssembly.CompilerOptions = settings.PredefinedAssembliesCompilerOptions;
                }
                else
                {
                    scriptAssembly.CompilerOptions = targetAssembly.CompilerOptions;
                }

                // Script files must always be passed in the same order to the compiler.
                // Otherwise player builds might fail for partial classes.
                Array.Sort(scriptAssembly.Files);
            }

            // Setup ScriptAssembly references
            index = 0;
            foreach (var entry in targetAssemblies)
            {
                AddScriptAssemblyReferences(ref scriptAssemblies[index++], entry.Key, settings,
                                            assemblies, targetToScriptAssembly, settings.FilenameSuffix);
            }

            return(scriptAssemblies);
        }
Ejemplo n.º 17
0
        public static ScriptAssembly[] GetAllScriptAssemblies(IEnumerable <string> allSourceFiles, string projectDirectory, ScriptAssemblySettings settings, CompilationAssemblies assemblies, TargetAssemblyType onlyIncludeType = TargetAssemblyType.Undefined)
        {
            if (allSourceFiles == null || allSourceFiles.Count() == 0)
            {
                return(new ScriptAssembly[0]);
            }

            var targetAssemblyFiles = new Dictionary <TargetAssembly, HashSet <string> >();

            foreach (var scriptFile in allSourceFiles)
            {
                var targetAssembly = GetTargetAssembly(scriptFile, projectDirectory, assemblies.CustomTargetAssemblies);

                if (!IsCompatibleWithPlatform(targetAssembly, settings))
                {
                    continue;
                }

                // Optionally only include specific TargetAssemblyType assemblies.
                if (onlyIncludeType != TargetAssemblyType.Undefined && targetAssembly.Type != onlyIncludeType)
                {
                    continue;
                }

                var scriptExtension = ScriptCompilers.GetExtensionOfSourceFile(scriptFile);
                var scriptLanguage  = ScriptCompilers.GetLanguageFromExtension(scriptExtension);

                if (targetAssembly.Language == null && targetAssembly.Type == TargetAssemblyType.Custom)
                {
                    targetAssembly.Language = scriptLanguage;
                }

                HashSet <string> assemblySourceFiles;

                if (!targetAssemblyFiles.TryGetValue(targetAssembly, out assemblySourceFiles))
                {
                    assemblySourceFiles = new HashSet <string>();
                    targetAssemblyFiles[targetAssembly] = assemblySourceFiles;
                }

                assemblySourceFiles.Add(AssetPath.Combine(projectDirectory, scriptFile));
            }

            return(ToScriptAssemblies(targetAssemblyFiles, settings, assemblies, null));
        }
Ejemplo n.º 18
0
        internal bool CompileScripts(ScriptAssemblySettings scriptAssemblySettings, string tempBuildDirectory, BuildFlags buildflags, ref EditorBuildRules.TargetAssembly[] notCompiledTargetAssemblies)
        {
            this.DeleteUnusedAssemblies();
            this.allScripts.RemoveWhere((string path) => !File.Exists(Path.Combine(this.projectDirectory, path)));
            this.StopAllCompilation();
            if (!Directory.Exists(scriptAssemblySettings.OutputDirectory))
            {
                Directory.CreateDirectory(scriptAssemblySettings.OutputDirectory);
            }
            if (!Directory.Exists(tempBuildDirectory))
            {
                Directory.CreateDirectory(tempBuildDirectory);
            }
            IEnumerable <string> enumerable = (!this.areAllScriptsDirty) ? this.dirtyScripts.ToArray <string>() : this.allScripts.ToArray <string>();

            this.areAllScriptsDirty = false;
            this.dirtyScripts.Clear();
            bool result;

            if (!enumerable.Any <string>() && this.runScriptUpdaterAssemblies.Count == 0)
            {
                result = false;
            }
            else
            {
                EditorBuildRules.CompilationAssemblies assemblies = new EditorBuildRules.CompilationAssemblies
                {
                    UnityAssemblies          = this.unityAssemblies,
                    PrecompiledAssemblies    = this.precompiledAssemblies,
                    CustomTargetAssemblies   = this.customTargetAssemblies,
                    EditorAssemblyReferences = ModuleUtils.GetAdditionalReferencesForUserScripts()
                };
                EditorBuildRules.GenerateChangedScriptAssembliesArgs generateChangedScriptAssembliesArgs = new EditorBuildRules.GenerateChangedScriptAssembliesArgs
                {
                    AllSourceFiles       = this.allScripts,
                    DirtySourceFiles     = enumerable,
                    ProjectDirectory     = this.projectDirectory,
                    BuildFlags           = buildflags,
                    Settings             = scriptAssemblySettings,
                    Assemblies           = assemblies,
                    RunUpdaterAssemblies = this.runScriptUpdaterAssemblies
                };
                ScriptAssembly[] array = EditorBuildRules.GenerateChangedScriptAssemblies(generateChangedScriptAssembliesArgs);
                notCompiledTargetAssemblies = generateChangedScriptAssembliesArgs.NotCompiledTargetAssemblies.ToArray <EditorBuildRules.TargetAssembly>();
                if (!array.Any <ScriptAssembly>())
                {
                    result = false;
                }
                else
                {
                    this.compilationTask = new CompilationTask(array, tempBuildDirectory, buildflags, SystemInfo.processorCount);
                    this.compilationTask.OnCompilationStarted += delegate(ScriptAssembly assembly, int phase)
                    {
                        Console.WriteLine("- Starting compile {0}", Path.Combine(scriptAssemblySettings.OutputDirectory, assembly.Filename));
                    };
                    IEnumerable <MonoIsland> compilingMonoIslands = from i in this.GetAllMonoIslands()
                                                                    where 0 < i._files.Length
                                                                    select i;
                    this.compilationTask.OnCompilationFinished += delegate(ScriptAssembly assembly, List <CompilerMessage> messages)
                    {
                        Console.WriteLine("- Finished compile {0}", Path.Combine(scriptAssemblySettings.OutputDirectory, assembly.Filename));
                        if (this.runScriptUpdaterAssemblies.Contains(assembly.Filename))
                        {
                            this.runScriptUpdaterAssemblies.Remove(assembly.Filename);
                        }
                        if (!messages.Any((CompilerMessage m) => m.type == CompilerMessageType.Error))
                        {
                            string engineAssemblyPath = InternalEditorUtility.GetEngineAssemblyPath();
                            string unityUNet          = EditorApplication.applicationContentsPath + "/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll";
                            if (!Weaver.WeaveUnetFromEditor(compilingMonoIslands, Path.Combine(tempBuildDirectory, assembly.Filename), Path.Combine(EditorCompilation.EditorTempPath, assembly.Filename), engineAssemblyPath, unityUNet, (buildflags & BuildFlags.BuildingForEditor) != BuildFlags.None))
                            {
                                messages.Add(new CompilerMessage
                                {
                                    message = "UNet Weaver failed",
                                    type    = CompilerMessageType.Error,
                                    file    = assembly.FullPath,
                                    line    = -1,
                                    column  = -1
                                });
                                this.StopAllCompilation();
                            }
                            else
                            {
                                EditorCompilation.CopyAssembly(Path.Combine(tempBuildDirectory, assembly.Filename), assembly.FullPath);
                            }
                        }
                    };
                    this.compilationTask.Poll();
                    result = true;
                }
            }
            return(result);
        }
Ejemplo n.º 19
0
 static bool IsCompatibleWithPlatform(TargetAssembly assembly, ScriptAssemblySettings settings)
 {
     return(assembly.IsCompatibleFunc == null || assembly.IsCompatibleFunc(settings.BuildTarget, settings.CompilationOptions));
 }
Ejemplo n.º 20
0
 public static ScriptAssembly[] GetAllScriptAssemblies(IEnumerable <string> allSourceFiles, string projectDirectory, BuildFlags buildFlags, ScriptAssemblySettings settings, EditorBuildRules.CompilationAssemblies assemblies)
 {
     ScriptAssembly[] result;
     if (allSourceFiles == null || allSourceFiles.Count <string>() == 0)
     {
         result = new ScriptAssembly[0];
     }
     else
     {
         bool flag = (buildFlags & BuildFlags.BuildingForEditor) == BuildFlags.BuildingForEditor;
         Dictionary <EditorBuildRules.TargetAssembly, HashSet <string> > dictionary = new Dictionary <EditorBuildRules.TargetAssembly, HashSet <string> >();
         foreach (string current in allSourceFiles)
         {
             EditorBuildRules.TargetAssembly targetAssembly = EditorBuildRules.GetTargetAssembly(current, projectDirectory, assemblies.CustomTargetAssemblies);
             if (targetAssembly != null)
             {
                 if (flag || !targetAssembly.EditorOnly)
                 {
                     HashSet <string> hashSet;
                     if (!dictionary.TryGetValue(targetAssembly, out hashSet))
                     {
                         hashSet = new HashSet <string>();
                         dictionary[targetAssembly] = hashSet;
                     }
                     hashSet.Add(Path.Combine(projectDirectory, current));
                 }
             }
         }
         result = EditorBuildRules.ToScriptAssemblies(dictionary, settings, buildFlags, assemblies, null);
     }
     return(result);
 }