public void OnPreprocessBuild(BuildReport report) { if (report.summary.platform == BuildTarget.WSAPlayer) { WinRTPatcher.PatchWinRTBuild(); } }
public void OnPreprocessBuild(BuildReport report) { switch (report.summary.platform) { case BuildTarget.WSAPlayer: WinRTPatcher.PatchWinRTBuild(); break; case BuildTarget.Android: UnityPurchasingEditor.OnPostProcessScene(); break; } }