Ejemplo n.º 1
0
        public void TerrainToolboxUtilities_WhenSplitTerrain_HeightmapResolutionIsCorrect(int xSplit, int zSplit, int originalHeightmapRes)
        {
            TerrainToolboxWindow toolboxWindow   = EditorWindow.GetWindow(typeof(TerrainToolboxWindow)) as TerrainToolboxWindow;
            Texture2D            gradientTexture = CreateGradientTexture();
            int baseLevel     = 0;
            int remapLevel    = 1;
            int numberOfTiles = 1;

            ToolboxHelper.CopyTextureToTerrainHeight(m_TerrainComponent.terrainData, gradientTexture, Vector2Int.zero, originalHeightmapRes, numberOfTiles, baseLevel, remapLevel);

            Selection.activeGameObject = m_TerrainGO;
            m_TerrainGO.name           = "TestTerrain";
            m_TerrainComponent.name    = "TestComponent";

            RenderTexture oldRT = RenderTexture.active;

            RenderTexture.active = m_TerrainComponent.terrainData.heightmapTexture;

            // Run the test
            TestSplitTerrainHeightmapResolution(toolboxWindow, originalHeightmapRes, xSplit, zSplit);

            AssetDatabase.Refresh();
            RenderTexture.active = oldRT;
            toolboxWindow.Close();
        }
Ejemplo n.º 2
0
        public void TerrainToolboxUtilites_WhenExportHeightmap_LevelCorrectionWorks(float min, float max, Heightmap.Format format, Heightmap.Depth depth = Heightmap.Depth.Bit16)
        {
            TerrainToolboxWindow toolboxWindow   = EditorWindow.GetWindow(typeof(TerrainToolboxWindow)) as TerrainToolboxWindow;
            Texture2D            gradientTexture = CreateGradientTexture();

            int heightmapResolution = 513;
            int numberOfTiles       = 1;
            int baseLevel           = 0;
            int remapLevel          = 1;

            ToolboxHelper.CopyTextureToTerrainHeight(m_TerrainComponent.terrainData, gradientTexture, Vector2Int.zero, heightmapResolution, numberOfTiles, baseLevel, remapLevel);

            Selection.activeGameObject = m_TerrainGO;
            m_TerrainGO.name           = "TestTerrain";
            m_TerrainComponent.name    = "TestComponent";

            RenderTexture oldRT = RenderTexture.active;

            RenderTexture.active = m_TerrainComponent.terrainData.heightmapTexture;

            //Run Tests and Cleanup files
            string fileName = m_TerrainGO.name + "_heightmap";
            string path     = Path.Combine(toolboxWindow.m_TerrainUtilitiesMode.m_Settings.HeightmapFolderPath, fileName);

            switch (format)
            {
            case Heightmap.Format.PNG:
                path += ".png";
                Assert.IsTrue(TestLevelCorrection(toolboxWindow, new Vector2(min, max), path, format));
                FileUtil.DeleteFileOrDirectory(path);
                FileUtil.DeleteFileOrDirectory(path + ".meta");
                break;

            case Heightmap.Format.TGA:
                path += ".tga";
                Assert.IsTrue(TestLevelCorrection(toolboxWindow, new Vector2(min, max), path, format));
                FileUtil.DeleteFileOrDirectory(path);
                FileUtil.DeleteFileOrDirectory(path + ".meta");
                break;

            case Heightmap.Format.RAW:
                path += ".raw";
                Assert.IsTrue(TestLevelCorrection(toolboxWindow, new Vector2(min, max), path, depth));
                FileUtil.DeleteFileOrDirectory(path);
                FileUtil.DeleteFileOrDirectory(path + ".meta");
                break;
            }

            AssetDatabase.Refresh();
            RenderTexture.active = oldRT;
            toolboxWindow.Close();
        }