Ejemplo n.º 1
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 public static void CacheAssetBundleBuildOutput(BuildOutput output, BuildSettings settings)
 {
     // TODO: Cache data about this build result for future patching, incremental build, etc
 }
Ejemplo n.º 2
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 private static extern void PrepareScene_Injected(string scenePath, ref BuildSettings settings, string outputFolder, BuildUsageTagSet usageSet, out SceneLoadInfo ret);
Ejemplo n.º 3
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 private static extern void WriteResourceFilesForBundle_Injected(BuildCommandSet commands, string bundleName, ref BuildSettings settings, BuildUsageTagSet usageSet, string outputFolder, out BuildOutput ret);
Ejemplo n.º 4
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        public static BuildOutput WriteResourceFilesForBundles(BuildCommandSet commands, string[] bundleNames, BuildSettings settings, BuildUsageTagSet usageSet, string outputFolder)
        {
            BuildOutput result;

            BundleBuildInterface.WriteResourceFilesForBundles_Injected(commands, bundleNames, ref settings, usageSet, outputFolder, out result);
            return(result);
        }
 extern public static BuildOutput WriteAllResourceFiles(BuildCommandSet commands, BuildSettings settings, BuildUsageTagSet usageSet, string outputFolder);
 extern public static BuildOutput WriteResourceFilesForBundles(BuildCommandSet commands, string[] bundleNames, BuildSettings settings, BuildUsageTagSet usageSet, string outputFolder);
 extern public static SceneLoadInfo PrepareScene(string scenePath, BuildSettings settings, string outputFolder, BuildUsageTagSet usageSet);
Ejemplo n.º 8
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 private static extern void WriteResourceFiles_Injected(ref BuildCommandSet commands, ref BuildSettings settings, out BuildOutput ret);