private static void InitializeEditorMode() { UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerEditorMode>(UnityDebugViewerDefaultMode.Editor, 0); Application.logMessageReceivedThreaded -= LogMessageReceivedHandler; Application.logMessageReceivedThreaded += LogMessageReceivedHandler; }
private static void InitializeTestCustomMode() { /// 自定义模式的权重,用于决定其在下拉列表中的显示顺序 int order = 10; /// 添加自定义的模式 UnityDebugViewerEditorManager.RegisterMode <TestCustomMode>(MODE_NAME, order); }
private static void InitializeLogFileMode() { UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerLogFileMode>(UnityDebugViewerDefaultMode.LogFile, 3); }
private static void InitializeADBLogcatMode() { UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerADBLogcatMode>(UnityDebugViewerDefaultMode.ADBLogcat, 2); }
private static void InitializeADBForwardMode() { UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerADBForwardMode>(UnityDebugViewerDefaultMode.ADBForward, 1); }
private static void InitializeEditorMode() { UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerEditorMode>(UnityDebugViewerDefaultMode.Editor, 0); }