private static void InitializeEditorMode()
        {
            UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerEditorMode>(UnityDebugViewerDefaultMode.Editor, 0);

            Application.logMessageReceivedThreaded -= LogMessageReceivedHandler;
            Application.logMessageReceivedThreaded += LogMessageReceivedHandler;
        }
Ejemplo n.º 2
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        private static void InitializeTestCustomMode()
        {
            /// 自定义模式的权重,用于决定其在下拉列表中的显示顺序
            int order = 10;

            /// 添加自定义的模式
            UnityDebugViewerEditorManager.RegisterMode <TestCustomMode>(MODE_NAME, order);
        }
 private static void InitializeLogFileMode()
 {
     UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerLogFileMode>(UnityDebugViewerDefaultMode.LogFile, 3);
 }
 private static void InitializeADBLogcatMode()
 {
     UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerADBLogcatMode>(UnityDebugViewerDefaultMode.ADBLogcat, 2);
 }
 private static void InitializeADBForwardMode()
 {
     UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerADBForwardMode>(UnityDebugViewerDefaultMode.ADBForward, 1);
 }
 private static void InitializeEditorMode()
 {
     UnityDebugViewerEditorManager.RegisterMode <UnityDebugViewerEditorMode>(UnityDebugViewerDefaultMode.Editor, 0);
 }