public override void DeSerialize(DataReader data)
        {

            header.DeSerialize(data);
            data.byteOrder = DataReader.ByteOrder.Little;
            UnityVersion = data.ReadStringNull();
            attributes = data.ReadInt32();

            numOfTypeTrees = data.ReadInt32();
            typeTrees = new SerializeTypeTree[numOfTypeTrees];
            
            for (int i = 0; i < numOfTypeTrees; i++) {
                typeTrees[i] = new SerializeTypeTree();
                typeTrees[i].DeSerialize(data);
            }
            //padding
            data.ReadInt32();

            numOfObjects = data.ReadInt32();
            objectInfos = new SerializeAssetObject[numOfObjects];
            for (int i = 0; i < numOfObjects; i++) {
                objectInfos[i] = new SerializeAssetObject((int)header.DataOffset);
                objectInfos[i].DeSerialize(data);
            }

            numOfFileIdentifiers = data.ReadInt32();
            fileIdentifiers = new SerializeFileIdentifier[numOfFileIdentifiers];
            for (int i = 0; i < numOfFileIdentifiers; i++) {
                fileIdentifiers[i] = new SerializeFileIdentifier();
                fileIdentifiers[i].DeSerialize(data);
            }
        }
 public override void DeSerialize(DataReader data)
 {
     data.byteOrder = DataReader.ByteOrder.Big;
     MetaDataSize = data.ReadInt32();
     FileSize = data.ReadUint32();
     Version = data.ReadInt32();
     DataOffset = data.ReadUint32();
     endianness = data.ReadByte();
     reserved = data.ReadBytes(3);
 }
        public override void DeSerialize(DataReader br)
        {
            br.byteOrder = DataReader.ByteOrder.Big;
            signature = br.ReadStringNull();
            streamVersion = br.ReadInt32();
            unityVersion = br.ReadStringNull();
            unityRevision = br.ReadStringNull();
            minimumStreamedBytes = br.ReadUInt32();
            headerSize = br.ReadInt32();

            numberOfLevelsToDownload = br.ReadInt32();
            numberOfLevels = br.ReadInt32();
            levelByteEnd.Clear();
            for (int i = 0; i < numberOfLevels; i++) {
                levelByteEnd.Add(new KeyValuePair<uint, uint>(br.ReadUInt32(), br.ReadUInt32()));
            }
            completeFileSize = br.ReadUInt32();
            dataHeaderSize = br.ReadUInt32();
            resvers = br.ReadBytes(1);
        }
        public override  void DeSerialize(DataReader br)
        {

            header.DeSerialize(br);
            br.byteOrder = DataReader.ByteOrder.Little;
            UnityVersion = br.ReadStringNull();
            attributes = br.ReadInt32();
            embedded = br.ReadBool();
            numOfBaseClasses = br.ReadInt32();
            classes = new SerializeTypeTreeData[numOfBaseClasses];
            for (int i = 0; i < numOfBaseClasses; i++) {
                classes[i] = new SerializeTypeTreeData(embedded);
                classes[i].DeSerialize(br);
            }

            numOfObjects = br.ReadInt32();
            objectInfos = new SerializeAssetObject[numOfObjects];
            for (int i = 0; i < numOfObjects; i++) {
                objectInfos[i] = new SerializeAssetObject((int)header.DataOffset);
                objectInfos[i].DeSerialize(br);
            }

            numOfObjectIdentifiers = br.ReadInt32();
            objectIdentifiers = new SerializeObjectIdentifier[numOfObjectIdentifiers];
            for (int i = 0; i < numOfObjectIdentifiers; i++) {
                objectIdentifiers[i] = new SerializeObjectIdentifier();
                objectIdentifiers[i].DeSerialize(br);
            }

            numOfFileIdentifiers = br.ReadInt32();
            fileIdentifiers = new SerializeFileIdentifier[numOfFileIdentifiers];
            for (int i = 0; i < numOfFileIdentifiers; i++) {
                fileIdentifiers[i] = new SerializeFileIdentifier();
                fileIdentifiers[i].DeSerialize(br);
            }
        }
 private void readTypeDatas(DataReader data)
 {
     SerializeTypeTreeData node = new SerializeTypeTreeData();
     node.DeSerialize(data);
     int numOfChildren = data.ReadInt32();
     for (int i = 0; i < numOfChildren; i++) {
         readTypeDatas(data);
     }
 }
            public override void DeSerialize(DataReader data)
            {
                ClassID = data.ReadInt32();
                rootType = new SerializeTypeTreeData();
                rootType.DeSerialize(data);

            }
            public override void DeSerialize(DataReader data)
            {
                assetPath = data.ReadStringNull();
                var oldOrder = data.byteOrder;
                data.byteOrder = DataReader.ByteOrder.Big;
                guidMost = data.ReadInt64();
                guidLeast = data.ReadInt64();
                data.byteOrder = oldOrder;
                type = data.ReadInt32();
                filePath = data.ReadStringNull();

            }
 public override void DeSerialize(DataReader br)
 {
     PathID = br.ReadUint32();
     offset = br.ReadUint32();
     length = br.ReadUint32();
     typeID = br.ReadInt32();
     classID = br.ReadInt16();
     isDestroyed = br.ReadInt16();
     data = br.GetRangeBytes((uint)(mDataOffset + offset), length);
 }
 public override void DeSerialize(DataReader data)
 {
     type = data.ReadStringNull();
     name = data.ReadStringNull();
     size = data.ReadInt32();
     index = data.ReadInt32();
     isArray = data.ReadInt32();
     version = data.ReadInt32();
     metaFlag = data.ReadInt32();
     numOfChildren = data.ReadInt32();
     children = new SerializeTypeTreeData[numOfChildren];
     for (int i = 0; i < numOfChildren; i++) {
         children[i] = new SerializeTypeTreeData();
         children[i].DeSerialize(data);
     }
 }
Ejemplo n.º 10
0
        public object readArrayValue(TypeTree typeTree, DataReader data)
        {            
            var elementType = typeTree.GetChildren()[1];
            arrayLength = data.ReadInt32();
            arrayElementType = typeStr2PropertyType(elementType.type);
            object ret = null;
            switch (arrayElementType) {
                case SerializePropertyType.Bool:
                ret = data.ReadBool(arrayLength);
                break;
                case SerializePropertyType.Byte:
                ret = data.ReadBytes(arrayLength);
                break;
                case SerializePropertyType.Double:
                ret = data.ReadDouble(arrayLength);
                break;
                case SerializePropertyType.Float:
                ret = data.ReadFloat(arrayLength);
                break;
                case SerializePropertyType.Int:
                ret = data.ReadInt32(arrayLength);
                break;
                case SerializePropertyType.Long:
                ret = data.ReadInt64(arrayLength);
                break;
                case SerializePropertyType.SByte:
                ret = data.ReadSbytes(arrayLength);
                break;
                case SerializePropertyType.Short:
                ret = data.ReadInt16(arrayLength);
                break;
                case SerializePropertyType.String:
                string[] stringArray = new string[arrayLength];
                for (int i = 0; i < arrayLength; i++) {
                    int strSize = data.ReadInt32();
                    stringArray[i] = UnicodeEncoding.UTF8.GetString(data.ReadBytes(strSize));
                    data.Align(4);
                }
                ret = stringArray;
                break;
                case SerializePropertyType.UInt:
                ret = data.ReadUint32(arrayLength);
                break;
                case SerializePropertyType.ULong:
                ret = data.ReadUInt64(arrayLength);
                break;
                case SerializePropertyType.UShort:
                ret = data.ReadUInt16(arrayLength);
                break;
                default:
                SerializeProperty[] properArray = new SerializeProperty[arrayLength];
                for (int i = 0; i < arrayLength; i++) {
                    SerializeProperty value = null;
                    if (arrayElementType == SerializePropertyType.Property || arrayElementType == SerializePropertyType.Array) {
                        var sp = new SerializeProperty(elementType);
                        sp.DeSerialize(data);
                        value = sp;
                    }
                    properArray[i] = value;
                }
                ret = properArray;
                break;
            }

            data.Align(4);
            return ret;
        }
Ejemplo n.º 11
0
        private object readValue(SerializePropertyType ptype,TypeTree typeTree, DataReader data)
        {
            
            object ret = null;
            switch (ptype) {
                case SerializePropertyType.Bool:
                ret = data.ReadBool();
                break;
                case SerializePropertyType.SByte:
                ret = data.ReadSbyte();
                break;
                case SerializePropertyType.Byte:
                ret = data.ReadByte();
                break;
                case SerializePropertyType.Short:
                ret = data.ReadInt16();
                break;
                case SerializePropertyType.UShort:
                ret = data.ReadUInt16();
                break;
                case SerializePropertyType.Int:
                ret = data.ReadInt32();
                break;
                case SerializePropertyType.UInt:
                ret = data.ReadUint32();
                break;
                case SerializePropertyType.Long:
                ret = data.ReadInt64();
                break;
                case SerializePropertyType.ULong:
                ret = data.ReadUInt64();
                break;
                case SerializePropertyType.Float:
                ret = data.ReadFloat();
                break;
                case SerializePropertyType.Double:
                ret = data.ReadDouble();
                break;
                case SerializePropertyType.String:
                int strSize = data.ReadInt32();
                ret = UnicodeEncoding.UTF8.GetString(data.ReadBytes(strSize));
                //ret = UTF8Encoding.Default.GetString();
                break;
                default:
                break;
            }

            if (((typeTree.metaFlag & TypeTree.FLAG_FORCE_ALIGN) != 0)  || propertyType == SerializePropertyType.String) {
                data.Align(4);
            }

            return ret;
        }
Ejemplo n.º 12
0
 public override void DeSerialize(DataReader data)
 {
     ClassID  = data.ReadInt32();
     rootType = new SerializeTypeTreeData();
     rootType.DeSerialize(data);
 }
Ejemplo n.º 13
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 public override void DeSerialize(DataReader data)
 {
     serializeFileIndex = data.ReadInt32();
     identifierInFile = data.ReadInt64();
     data.Align(4);
 }
Ejemplo n.º 14
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 public override void DeSerialize(DataReader br)
 {
     br.Align(4);
     PathID = br.ReadInt64();
     offset = br.ReadUint32();
     length = br.ReadUint32();
     typeID = br.ReadInt32();
     classID = br.ReadInt16();
     scriptTypeIndex = br.ReadInt16();
     stripped = br.ReadBool();
     data = br.GetRangeBytes((uint)(mDataOffset + offset), length);
 }
Ejemplo n.º 15
0
 public override void DeSerialize(DataReader br)
 {
     version = br.ReadInt16();
     treeLevel = br.ReadByte();
     isArray = br.ReadBool();
     typeOffset = br.ReadInt32();
     nameOffset = br.ReadInt32();
     size = br.ReadInt32();
     index = br.ReadInt32();
     metaFlag = br.ReadInt32();
 }
Ejemplo n.º 16
0
 public override void DeSerialize(DataReader br)
 {
     ClassID = br.ReadInt32();
     if (ClassID < 0) {
         hash = br.ReadBytes(16);
     } 
     oldhash = br.ReadBytes(16);
     if (isEmbedded) {
         fildsCount = br.ReadInt32();
         strTableSize = br.ReadInt32();
         types = new SerializeTypeData[fildsCount];
         for (int i = 0; i < fildsCount; i++) {
             types[i] = new SerializeTypeData();
             types[i].DeSerialize(br);
         }
         stringTable = br.ReadBytes(strTableSize);
     }
 }