Ejemplo n.º 1
0
            public PixelZoom(EyeDropper parent)
            {
                this.parent          = parent;
                this.ShowInTaskbar   = false;
                this.TopMost         = true;
                this.FormBorderStyle = FormBorderStyle.None;
                this.StartPosition   = FormStartPosition.Manual;
                //We intentionally set the bounds after showing the form.
                //This bypasses a bug in the Form class when setting the
                //bounds internally before calling the Show() method.
                this.Show();
                setBounds();

                //Paint the bounds as a rounded rectangle...
                System.Drawing.Graphics g = this.CreateGraphics();
                g.SmoothingMode = SmoothingMode.AntiAlias;
                GraphicsPath gpArea = this.BuildRoundedRectangle(new Rectangle(shadow, shadow, this.Width - shadow, this.Height - shadow), 20);

                using (SolidBrush sb = new SolidBrush(Color.FromArgb(150, Color.Black)))
                { g.FillPath(sb, gpArea); }
                g.TranslateTransform(-shadow, -shadow);
                g.FillPath(Brushes.WhiteSmoke, gpArea);
                g.DrawPath(Pens.Black, gpArea);
                g.Dispose();
                gpArea.Dispose();
            }
Ejemplo n.º 2
0
            public PixelZoom(EyeDropper parent)
            {
                this.parent = parent;
                this.ShowInTaskbar = false;
                this.TopMost = true;
                this.FormBorderStyle = FormBorderStyle.None;
                this.StartPosition = FormStartPosition.Manual;
                //We intentionally set the bounds after showing the form.
                //This bypasses a bug in the Form class when setting the
                //bounds internally before calling the Show() method.
                this.Show();
                setBounds();

                //Paint the bounds as a rounded rectangle...
                System.Drawing.Graphics g = this.CreateGraphics();
                g.SmoothingMode = SmoothingMode.AntiAlias;
                GraphicsPath gpArea = this.BuildRoundedRectangle(new Rectangle(shadow, shadow, this.Width - shadow, this.Height - shadow), 20);
                using (SolidBrush sb = new SolidBrush(Color.FromArgb(150, Color.Black)))
                { g.FillPath(sb, gpArea); }
                g.TranslateTransform(-shadow, -shadow);
                g.FillPath(Brushes.WhiteSmoke, gpArea);
                g.DrawPath(Pens.Black, gpArea);
                g.Dispose();
                gpArea.Dispose();
            }