public void ImportJointData_SpecificLimit_Succeeds() { var joint = new Joint( name: "custom_joint", type: "planar", parent: "base", child: "link", limit: new Joint.Limit(4, 5, 6, 7), dynamics: new Joint.Dynamics(8, 9)); GameObject baseObject = new GameObject("base"); GameObject linkObject = new GameObject("link"); linkObject.transform.parent = baseObject.transform; UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed); TestUrdfJointPlanar urdfJoint = linkObject.AddComponent <TestUrdfJointPlanar>(); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); urdfJoint.TestImportJointData(joint); Assert.AreEqual(ArticulationDofLock.LockedMotion, articulationBody.linearLockX); Assert.AreEqual(ArticulationDofLock.LimitedMotion, articulationBody.linearLockY); Assert.AreEqual(ArticulationDofLock.LimitedMotion, articulationBody.linearLockZ); Assert.AreEqual(4, articulationBody.xDrive.lowerLimit); Assert.AreEqual(4, articulationBody.yDrive.lowerLimit); Assert.AreEqual(4, articulationBody.zDrive.lowerLimit); Assert.AreEqual(5, articulationBody.xDrive.upperLimit); Assert.AreEqual(5, articulationBody.yDrive.upperLimit); Assert.AreEqual(5, articulationBody.zDrive.upperLimit); Assert.AreEqual(6, articulationBody.xDrive.forceLimit); Assert.AreEqual(6, articulationBody.yDrive.forceLimit); Assert.AreEqual(6, articulationBody.zDrive.forceLimit); Assert.AreEqual(7, articulationBody.maxLinearVelocity); Object.DestroyImmediate(baseObject); }
public void IsJointAxisDefined_IsFalse() { GameObject linkObject = new GameObject("link"); TestUrdfJointPlanar joint = linkObject.AddComponent <TestUrdfJointPlanar>(); Assert.IsFalse(joint.TestIsJointAxisDefined); Object.DestroyImmediate(linkObject); }
public void ExportLimitData_Succeeds() { GameObject linkObject = new GameObject("link"); TestUrdfJointPlanar joint = linkObject.AddComponent <TestUrdfJointPlanar>(); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); articulationBody.yDrive = new ArticulationDrive() { lowerLimit = 1, upperLimit = 2, }; Joint.Limit limit = joint.TestExportLimitData; Assert.AreEqual(1, limit.lower); Assert.AreEqual(2, limit.upper); Assert.AreEqual(joint.EffortLimit, limit.effort); Assert.AreEqual(joint.VelocityLimit, limit.velocity); Object.DestroyImmediate(linkObject); }
public void ExportSpecificJointData_Succeeds() { GameObject linkObject = new GameObject("link"); TestUrdfJointPlanar urdfJoint = linkObject.AddComponent <TestUrdfJointPlanar>(); urdfJoint.SetAxisOfMotion(new Vector3(1.2345678f, 2.3456789f, 3.4567891f)); urdfJoint.Dynamics(new Joint.Dynamics(4, 5)); var joint = new Joint( name: "custom_joint", type: "planar", parent: "base", child: "link"); urdfJoint.TestExportSpecificJointData(joint); UnityEngine.Assertions.Assert.AreApproximatelyEqual(1.234568f, (float)joint.axis.xyz[0]); UnityEngine.Assertions.Assert.AreApproximatelyEqual(2.345679f, (float)joint.axis.xyz[1]); UnityEngine.Assertions.Assert.AreApproximatelyEqual(3.456789f, (float)joint.axis.xyz[2]); Assert.AreEqual(4, joint.dynamics.damping); Assert.AreEqual(5, joint.dynamics.friction); Object.DestroyImmediate(linkObject); }
public void ImportJointData_DefaultAxis_Succeeds(Joint.Axis axis, Quaternion expectedAnchorRotation) { var joint = new Joint( name: "custom_joint", type: "continuous", parent: "base", child: "link", axis: axis); GameObject baseObject = new GameObject("base"); GameObject linkObject = new GameObject("link"); linkObject.transform.parent = baseObject.transform; UrdfJoint.Create(baseObject, UrdfJoint.JointTypes.Fixed); TestUrdfJointPlanar urdfJoint = linkObject.AddComponent <TestUrdfJointPlanar>(); ArticulationBody articulationBody = linkObject.GetComponent <ArticulationBody>(); urdfJoint.TestImportJointData(joint); UnityEngine.Assertions.Assert.AreApproximatelyEqual(expectedAnchorRotation.w, articulationBody.anchorRotation.w); UnityEngine.Assertions.Assert.AreApproximatelyEqual(expectedAnchorRotation.x, articulationBody.anchorRotation.x); UnityEngine.Assertions.Assert.AreApproximatelyEqual(expectedAnchorRotation.y, articulationBody.anchorRotation.y); UnityEngine.Assertions.Assert.AreApproximatelyEqual(expectedAnchorRotation.z, articulationBody.anchorRotation.z); Object.DestroyImmediate(baseObject); }