private static unsafe int EndSendMessage(ref NetworkInterfaceSendHandle handle, ref NetworkInterfaceEndPoint address, IntPtr userData, ref NetworkSendQueueHandle sendQueueHandle) { var baselib = (BaselibData *)userData; int index = handle.id; var message = baselib->m_PayloadsTx.GetRequestFromHandle(index); message.requestUserdata = (IntPtr)(index + 1); message.payload.size = (uint)handle.size; var addr = address; UnsafeUtility.MemCpy((void *)message.remoteEndpoint.slice.data, addr.data, address.dataLength); NetworkRequest *messagePtr = &message; var error = default(ErrorState); var count = (int)Binding.Baselib_RegisteredNetwork_Socket_UDP_ScheduleSend( baselib->m_Socket, messagePtr, 1u, error.NativeErrorStatePtr); if (error.ErrorCode != ErrorCode.Success) { baselib->m_PayloadsTx.ReleaseHandle(index); return(-1); } return(handle.size); }
private static unsafe void AbortSendMessage(ref NetworkInterfaceSendHandle handle, IntPtr userData) { var baselib = (BaselibData *)userData; var id = handle.id; baselib->m_PayloadsTx.ReleaseHandle(id); }
private static unsafe int BeginSendMessage(out NetworkInterfaceSendHandle handle, IntPtr userData, int requiredPayloadSize) { var baselib = (BaselibData *)userData; handle = default(NetworkInterfaceSendHandle); int index = baselib->m_PayloadsTx.AcquireHandle(); if (index < 0) { return(-1); } var message = baselib->m_PayloadsTx.GetRequestFromHandle(index); if ((int)message.payload.size < requiredPayloadSize) { baselib->m_PayloadsTx.ReleaseHandle(index); return(-1); } handle.id = index; handle.size = 0; handle.data = (IntPtr)message.payload.data; handle.capacity = (int)message.payload.size; return(0); }
public static unsafe int BeginSendMessage(out NetworkInterfaceSendHandle handle, IntPtr userData) { handle.id = 0; handle.size = 0; handle.capacity = NetworkParameterConstants.MTU; handle.data = (IntPtr)UnsafeUtility.Malloc(handle.capacity, 8, Allocator.Temp); return(0); }
public static unsafe int BeginSendMessage(out NetworkInterfaceSendHandle handle, IntPtr userData, int requiredPayloadSize) { handle.id = 0; handle.size = 0; handle.capacity = requiredPayloadSize; handle.data = (IntPtr)UnsafeUtility.Malloc(handle.capacity, 8, Allocator.Temp); return(0); }
public static unsafe int EndSendMessage(ref NetworkInterfaceSendHandle handle, ref NetworkInterfaceEndPoint address, IntPtr userData, ref NetworkSendQueueHandle sendQueue) { network_iovec iov; iov.buf = (void *)handle.data; iov.len = handle.size; int errorcode = 0; var addr = address; return(NativeBindings.network_sendmsg(*(long *)userData, &iov, 1, ref *(network_address *)addr.data, ref errorcode)); }
private static void AbortSendMessage(ref NetworkInterfaceSendHandle handle, IntPtr userData) { }
internal unsafe int ProcessPipelineSend(NetworkDriver.Concurrent driver, int startStage, NetworkPipeline pipeline, NetworkConnection connection, NetworkInterfaceSendHandle sendHandle, int headerSize, NativeList <UpdatePipeline> currentUpdates) { int retval = sendHandle.size; NetworkPipelineContext ctx = default(NetworkPipelineContext); ctx.timestamp = m_timestamp[0]; var p = m_Pipelines[pipeline.Id - 1]; var connectionId = connection.m_NetworkId; var resumeQ = new NativeList <int>(16, Allocator.Temp); int resumeQStart = 0; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (headerSize != p.headerCapacity + UnsafeUtility.SizeOf <UdpCHeader>() + 1 && sendHandle.data != IntPtr.Zero) { throw new InvalidOperationException("Invalid header size."); } #endif var inboundBuffer = default(InboundSendBuffer); if (sendHandle.data != IntPtr.Zero) { inboundBuffer.bufferWithHeaders = (byte *)sendHandle.data + UnsafeUtility.SizeOf <UdpCHeader>() + 1; inboundBuffer.bufferWithHeadersLength = sendHandle.size - UnsafeUtility.SizeOf <UdpCHeader>() - 1; inboundBuffer.buffer = inboundBuffer.bufferWithHeaders + p.headerCapacity; inboundBuffer.bufferLength = inboundBuffer.bufferWithHeadersLength - p.headerCapacity; } while (true) { headerSize = p.headerCapacity; int internalBufferOffset = p.sendBufferOffset + sizePerConnection[SendSizeOffset] * connectionId; int internalSharedBufferOffset = p.sharedBufferOffset + sizePerConnection[SharedSizeOffset] * connectionId; bool needsUpdate = false; // If this is not the first stage we need to fast forward the buffer offset to the correct place if (startStage > 0) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (inboundBuffer.bufferWithHeadersLength > 0) { throw new InvalidOperationException("Can't start from a stage with a buffer"); } #endif for (int i = 0; i < startStage; ++i) { internalBufferOffset += (m_StageCollection[m_StageList[p.FirstStageIndex + i]].SendCapacity + AlignmentMinusOne) & (~AlignmentMinusOne); internalSharedBufferOffset += (m_StageCollection[m_StageList[p.FirstStageIndex + i]].SharedStateCapacity + AlignmentMinusOne) & (~AlignmentMinusOne); headerSize -= m_StageCollection[m_StageList[p.FirstStageIndex + i]].HeaderCapacity; } } for (int i = startStage; i < p.NumStages; ++i) { int stageHeaderCapacity = m_StageCollection[m_StageList[p.FirstStageIndex + i]].HeaderCapacity; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (stageHeaderCapacity > headerSize) { throw new InvalidOperationException("Not enough header space"); } #endif inboundBuffer.headerPadding = headerSize; headerSize -= stageHeaderCapacity; if (stageHeaderCapacity > 0 && inboundBuffer.bufferWithHeadersLength > 0) { var headerArray = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray <byte>(inboundBuffer.bufferWithHeaders + headerSize, stageHeaderCapacity, Allocator.Invalid); #if ENABLE_UNITY_COLLECTIONS_CHECKS NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref headerArray, AtomicSafetyHandle.GetTempMemoryHandle()); #endif ctx.header = new DataStreamWriter(headerArray); } else { ctx.header = new DataStreamWriter(stageHeaderCapacity, Allocator.Temp); } var prevInbound = inboundBuffer; ProcessSendStage(i, internalBufferOffset, internalSharedBufferOffset, p, ref resumeQ, ref ctx, ref inboundBuffer, ref needsUpdate); if (needsUpdate) { AddSendUpdate(connection, i, pipeline, currentUpdates); } if (inboundBuffer.bufferWithHeadersLength == 0) { break; } #if ENABLE_UNITY_COLLECTIONS_CHECKS if (inboundBuffer.headerPadding != prevInbound.headerPadding) { throw new InvalidOperationException("Changing the header padding in a pipeline is not supported"); } #endif if (inboundBuffer.buffer != prevInbound.buffer) { #if ENABLE_UNITY_COLLECTIONS_CHECKS if (inboundBuffer.buffer != inboundBuffer.bufferWithHeaders + inboundBuffer.headerPadding || inboundBuffer.bufferLength + inboundBuffer.headerPadding > inboundBuffer.bufferWithHeadersLength) { throw new InvalidOperationException("When creating an internal buffer in piplines the buffer must be a subset of the buffer width headers"); } #endif // Copy header to new buffer so it is part of the payload UnsafeUtility.MemCpy(inboundBuffer.bufferWithHeaders + headerSize, ctx.header.AsNativeArray().GetUnsafeReadOnlyPtr(), ctx.header.Length); } #if ENABLE_UNITY_COLLECTIONS_CHECKS else { if (inboundBuffer.bufferWithHeaders != prevInbound.bufferWithHeaders) { throw new InvalidOperationException("Changing the send buffer with headers without changing the buffer is not supported"); } } #endif if (ctx.header.Length < stageHeaderCapacity) { int wastedSpace = stageHeaderCapacity - ctx.header.Length; // Remove wasted space in the header UnsafeUtility.MemMove(inboundBuffer.buffer - wastedSpace, inboundBuffer.buffer, inboundBuffer.bufferLength); } // Update the inbound buffer for next iteration inboundBuffer.buffer = inboundBuffer.bufferWithHeaders + headerSize; inboundBuffer.bufferLength = ctx.header.Length + inboundBuffer.bufferLength; needsUpdate = false; internalBufferOffset += (ctx.internalProcessBufferLength + AlignmentMinusOne) & (~AlignmentMinusOne); internalSharedBufferOffset += (ctx.internalSharedProcessBufferLength + AlignmentMinusOne) & (~AlignmentMinusOne); } if (inboundBuffer.bufferLength != 0) { if (sendHandle.data != IntPtr.Zero && inboundBuffer.bufferWithHeaders == (byte *)sendHandle.data + UnsafeUtility.SizeOf <UdpCHeader>() + 1) { // Actually send the data - after collapsing it again if (inboundBuffer.buffer != inboundBuffer.bufferWithHeaders) { UnsafeUtility.MemMove(inboundBuffer.bufferWithHeaders, inboundBuffer.buffer, inboundBuffer.bufferLength); inboundBuffer.buffer = inboundBuffer.bufferWithHeaders; } ((byte *)sendHandle.data)[UnsafeUtility.SizeOf <UdpCHeader>()] = (byte)pipeline.Id; int sendSize = UnsafeUtility.SizeOf <UdpCHeader>() + 1 + inboundBuffer.bufferLength; #if ENABLE_UNITY_COLLECTIONS_CHECKS if (sendSize > sendHandle.size) { throw new InvalidOperationException("Pipeline increased the data in the buffer, this is not allowed"); } #endif sendHandle.size = sendSize; retval = driver.CompleteSend(connection, sendHandle); sendHandle = default; } else { // Sending without pipeline, the correct pipeline will be added by the default flags when this is called var writer = driver.BeginSend(connection); writer.WriteByte((byte)pipeline.Id); writer.WriteBytes(inboundBuffer.buffer, inboundBuffer.bufferLength); if (writer.HasFailedWrites) { driver.AbortSend(writer); } else { driver.EndSend(writer); } } } if (resumeQStart >= resumeQ.Length) { break; } startStage = resumeQ[resumeQStart++]; inboundBuffer = default(InboundSendBuffer); } if (sendHandle.data != IntPtr.Zero) { driver.AbortSend(sendHandle); } return(retval); }
public unsafe int Send(NetworkDriver.Concurrent driver, NetworkPipeline pipeline, NetworkConnection connection, NetworkInterfaceSendHandle sendHandle, int headerSize) { var p = m_Pipelines[pipeline.Id - 1]; var connectionId = connection.m_NetworkId; int startStage = 0; // TODO: not really read-only, just hacking the safety system NativeArray <byte> tmpBuffer = sendBuffer; int *sendBufferLock = (int *)tmpBuffer.GetUnsafeReadOnlyPtr(); sendBufferLock += connectionId * sizePerConnection[SendSizeOffset] / 4; if (Interlocked.CompareExchange(ref *sendBufferLock, 1, 0) != 0) { #if ENABLE_UNITY_COLLECTIONS_CHECKS throw new InvalidOperationException("The parallel network driver needs to process a single unique connection per job, processing a single connection multiple times in a parallel for is not supported."); #else return(-1); #endif } NativeList <UpdatePipeline> currentUpdates = new NativeList <UpdatePipeline>(128, Allocator.Temp); int retval = ProcessPipelineSend(driver, startStage, pipeline, connection, sendHandle, headerSize, currentUpdates); Interlocked.Exchange(ref *sendBufferLock, 0); // Move the updates requested in this iteration to the concurrent queue so it can be read/parsed in update routine for (int i = 0; i < currentUpdates.Length; ++i) { m_SendStageNeedsUpdateWrite.Enqueue(currentUpdates[i]); } return(retval); }