private float3 GetDestination() { var circle = Rand.InsideUnitCircle() * (SimulationType == SimulationTypeValue.Delivery ? 7000 : 3500); return(new float3(circle.x, 0, circle.y)); }
private float3 GetDestination() { var circle = Rand.InsideUnitCircle() * (SimulationType == SimulationTypeValue.Delivery ? 7000 : 3500); return(new float3(circle.x, 0, circle.y)); }