Ejemplo n.º 1
0
        private static void LoadTower()
        {
            towerDBPrefab = TowerDB.LoadDB();
            towerList     = towerDBPrefab.towerList;

            for (int i = 0; i < towerList.Count; i++)
            {
                //towerList[i].prefabID=i;
                if (towerList[i] != null)
                {
                    towerIDList.Add(towerList[i].prefabID);
                    if (towerList[i].stats.Count == 0)
                    {
                        towerList[i].stats.Add(new UnitStat());
                    }
                }
                else
                {
                    towerList.RemoveAt(i);
                    i -= 1;
                }
            }

            UpdateTowerNameList();
        }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            TowerDB          towerDBPrefab = TowerDB.LoadDB();
            List <UnitTower> towers        = towerDBPrefab.towerList;

            foreach (UnitTower tower in towers)
            {
                if (tower.IsHero())
                {
                    if (tower.stats.Count == 0)
                    {
                        tower.stats.Add(new UnitStat());
                    }
                    units.Add(tower as UnitHero);
                }
            }
        }