protected void OnEnable() { if (playOnEnable) { m_tweenSequence.Play(); } if (resumeOnEnable) { m_tweenSequence.Resume(); } //if (playBackwardsOnEnable) // m_tweenSequence.PlayBackwards(); }
private IEnumerator ResumeDelayed(UniTweenSequence sequence, WaitForSeconds delay) { yield return(delay); sequence.Resume(); }