public static IDisposable BindTo(this ReactiveCommand <Unit> command, Button button)
        {
            IDisposable disposable  = command.CanExecute.SubscribeToInteractable(button);
            IDisposable disposable2 = button.OnClickAsObservable().SubscribeWithState(command, delegate(Unit x, ReactiveCommand <Unit> c)
            {
                c.Execute(x);
            });

            return(StableCompositeDisposable.Create(disposable, disposable2));
        }
Ejemplo n.º 2
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        public static IDisposable BindToOnClick(this AsyncReactiveCommand <Unit> command, Button button, Func <Unit, IObservable <Unit> > asyncOnClick)
        {
            IDisposable disposable  = command.CanExecute.SubscribeToInteractable(button);
            IDisposable disposable2 = button.OnClickAsObservable().SubscribeWithState(command, delegate(Unit x, AsyncReactiveCommand <Unit> c)
            {
                c.Execute(x);
            });
            IDisposable disposable3 = command.Subscribe(asyncOnClick);

            return(StableCompositeDisposable.Create(disposable, disposable2, disposable3));
        }
		static AsyncSubject<TSource> RunAsync<TSource>(IConnectableObservable<TSource> source, CancellationToken cancellationToken) {
			var s = new AsyncSubject<TSource>();

			if (cancellationToken.IsCancellationRequested) {
				return Cancel(s, cancellationToken);
			}

			var d = source.Subscribe(s);
			var c = source.Connect();

			if (cancellationToken.CanBeCanceled) {
				RegisterCancelation(s, StableCompositeDisposable.Create(d, c), cancellationToken);
			}

			return s;
		}
Ejemplo n.º 4
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 // for uGUI(from 4.6)
 /// <summary>
 /// Bind ReactiveCommand to button's interactable and onClick.
 /// </summary>
 public static IDisposable BindTo(this IReactiveCommand<Unit> command, UnityEngine.UI.Button button)
 {
     var d1 = command.CanExecute.SubscribeToInteractable(button);
     var d2 = button.OnClickAsObservable().SubscribeWithState(command, (x, c) => c.Execute(x));
     return StableCompositeDisposable.Create(d1, d2);
 }