Awake() public method

public Awake ( ) : void
return void
Ejemplo n.º 1
0
        public static void Initialize()
        {
            if (initialized)
            {
                return;
            }
            MainThreadDispatcher mainThreadDispatcher = null;

            try
            {
                mainThreadDispatcher = UnityEngine.Object.FindObjectOfType <MainThreadDispatcher>();
            }
            catch
            {
                Exception ex = new Exception("UniRx requires a MainThreadDispatcher component created on the main thread. Make sure it is added to the scene before calling UniRx from a worker thread.");
                UnityEngine.Debug.LogException(ex);
                throw ex;
            }
            if (!isQuitting)
            {
                if (mainThreadDispatcher == null)
                {
                    new GameObject("MainThreadDispatcher").AddComponent <MainThreadDispatcher>();
                }
                else
                {
                    mainThreadDispatcher.Awake();
                }
            }
        }
Ejemplo n.º 2
0
        public static void Initialize()
        {
            if (!initialized)
            {
                if (RichUnity.IsAnyEditor())
                {
                    // Don't try to add a GameObject when the scene is not playing. Only valid in the Editor, EditorView.
                    if (!ScenePlaybackDetector.IsPlaying)
                    {
                        return;
                    }
                }

                MainThreadDispatcher dispatcher = null;

                try
                {
                    dispatcher = GameObject.FindObjectOfType <MainThreadDispatcher>();
                }
                catch
                {
                    // Throw exception when calling from a worker thread.
                    var ex = new Exception("UniRx requires a MainThreadDispatcher component created on the main thread. Make sure it is added to the scene before calling UniRx from a worker thread.");
                    UnityEngine.Debug.LogException(ex);
                    throw ex;
                }

                if (isQuitting)
                {
                    // don't create new instance after quitting
                    // avoid "Some objects were not cleaned up when closing the scene find target" error.
                    return;
                }

                if (dispatcher == null)
                {
                    // awake call immediately from UnityEngine
                    new GameObject("MainThreadDispatcher").AddComponent <MainThreadDispatcher>();
                }
                else
                {
                    dispatcher.Awake(); // force awake
                }
            }
        }