Ejemplo n.º 1
0
        public static void ImportAsset(string src, string ext, UnityPath prefabPath)
        {
            if (!prefabPath.IsUnderAssetsFolder)
            {
                Debug.LogWarningFormat("out of asset path: {0}", prefabPath);
                return;
            }

            var context = new ImporterContext();

            context.Parse(src);

            // Extract textures to assets folder
            context.ExtractImages(prefabPath);

            ImportDelayed(src, prefabPath, context);
        }