private bool CheckDamageToW(WDatas incDamage) { switch (config.Item("Wdam", true).GetValue <StringList>().SelectedIndex) { case 0: if (incDamage.DamageTaken > player.TotalAttackDamage / 2) { return(true); } break; case 1: if (incDamage.DamageTaken > player.TotalAttackDamage) { return(true); } break; case 2: if (incDamage.DamageTaken > player.TotalAttackDamage * 2) { return(true); } break; case 3: return(false); break; } return(false); }
private bool CheckDamageToW(WDatas incDamage) { switch (config.Item("Wdam", true).GetValue<StringList>().SelectedIndex) { case 0: if (incDamage.DamageTaken > player.TotalAttackDamage / 2) { return true; } break; case 1: if (incDamage.DamageTaken > player.TotalAttackDamage) { return true; } break; case 2: if (incDamage.DamageTaken > player.TotalAttackDamage * 2) { return true; } break; case 3: return false; break; } return false; }