Ejemplo n.º 1
0
 internal void Awake(Water water)
 {
     this._Water = water;
     water.ProfilesManager.Changed.AddListener(new UnityAction <Water>(this.OnProfilesChanged));
     water.WaterIdChanged += this.OnWaterIdChanged;
     WaterMaterials.CreateParameterHashes();
     this.CreateMaterials();
 }
Ejemplo n.º 2
0
        public void ResetParameter(WaterMaterials.FloatParameter parameter)
        {
            int num = WaterMaterials._ParameterHashes[(int)parameter];

            for (int i = 0; i < this._FloatOverrides.Length; i++)
            {
                if (this._FloatOverrides[i].Hash == num)
                {
                    WaterMaterials.RemoveArrayElementAt <WaterMaterials.WaterParameterFloat>(ref this._FloatOverrides, i);
                }
            }
        }
Ejemplo n.º 3
0
 public static void ValidateGlobalWaterDataLookupTex()
 {
     if (WaterMaterials._GlobalWaterLookupTex == null)
     {
         WaterMaterials.CreateGlobalWaterDataLookupTex();
         WaterMaterials._GlobalLookupDirty = false;
     }
     else if (WaterMaterials._GlobalLookupDirty)
     {
         WaterMaterials._GlobalWaterLookupTex.Apply(false, false);
         WaterMaterials._GlobalLookupDirty = false;
         Shader.SetGlobalTexture("_GlobalWaterLookupTex", WaterMaterials._GlobalWaterLookupTex);
     }
 }