Ejemplo n.º 1
0
        public void Load(TileMatrixData tileData, Map map)
        {
            // get data from the tile Matrix
            byte[] groundData = tileData.GetLandChunk(ChunkX, ChunkY);
            int staticLength;
            byte[] staticsData = tileData.GetStaticChunk(ChunkX, ChunkY, out staticLength);

            // load the ground data into the tiles.
            int groundDataIndex = 0;
            for (int i = 0; i < 64; i++)
            {
                int tileID = groundData[groundDataIndex++] + (groundData[groundDataIndex++] << 8);
                int tileZ = (sbyte)groundData[groundDataIndex++];

                Ground ground = new Ground(tileID, map);
                ground.Position.Set((int)ChunkX * 8 + i % 8, (int)ChunkY * 8 + (i / 8), tileZ);
            }

            // load the statics data into the tiles
            int countStatics = staticLength / 7;
            int staticDataIndex = 0;
            for (int i = 0; i < countStatics; i++)
            {
                int iTileID = staticsData[staticDataIndex++] + (staticsData[staticDataIndex++] << 8);
                int iX = staticsData[staticDataIndex++];
                int iY = staticsData[staticDataIndex++];
                int iTileZ = (sbyte)staticsData[staticDataIndex++];
                int hue = staticsData[staticDataIndex++] + (staticsData[staticDataIndex++] * 256);

                StaticItem item = new StaticItem(iTileID, hue, i, map);
                item.Position.Set((int)ChunkX * 8 + iX, (int)ChunkY * 8 + iY, iTileZ);
            }
        }
Ejemplo n.º 2
0
 public GroundView(Ground ground)
     : base(ground)
 {
     PickType = PickType.PickGroundTiles;
     m_NoDraw = (Entity.LandDataID < 3 || (Entity.LandDataID >= 0x1AF && Entity.LandDataID <= 0x1B5));
      DrawFlip = false;
     if (Entity.LandData.TextureID <= 0)
     {
         m_DrawAs3DStretched = false;
         DrawTexture = Provider.GetLandTexture(Entity.LandDataID);
         DrawArea = new Rectangle(0, Entity.Z * 4, IsometricRenderer.TILE_SIZE_INTEGER, IsometricRenderer.TILE_SIZE_INTEGER);
     }
     else
     {
         m_DrawAs3DStretched = true;
         DrawTexture = Provider.GetTexmapTexture(Entity.LandData.TextureID);
     }
 }
Ejemplo n.º 3
0
        public GroundView(Ground ground)
            : base(ground)
        {
            PickType = PickType.PickGroundTiles;
            NoDraw = (Entity.LandDataID < 3 || (Entity.LandDataID >= 0x1AF && Entity.LandDataID <= 0x1B5));

            if (Entity.LandData.TextureID <= 0)
            {
                DrawFlip = false;
                DrawAs3DStretched = false;

                DrawTexture = IO.ArtData.GetLandTexture(Entity.LandDataID);
                DrawArea = new Rectangle(0, Entity.Z * 4, World.WorldViews.IsometricRenderer.TileSizeI, World.WorldViews.IsometricRenderer.TileSizeI);
            }
            else
            {
                DrawFlip = false;
                DrawAs3DStretched = true;
                DrawTexture = IO.TexmapData.GetTexmapTexture(Entity.LandData.TextureID);
            }
        }